Ok... since I brought it up, I'll just ask instead of trying to read between the innuendo... how is it beyond broken?
low skill points; low hit die; lack of some of the better rogue abilities, and most of those that are granted are (Su) and therefore go away in antimagic; delayed cleric spell acquisition... leaving Surprise for the Dead the only thing that seems a bit iffy.
I was going to offer this in the next campaign, actually hoping someone would take it. So what's wrong? And how could the basic idea be "fixed?" Small words, please, since it seems I'm overlooking the obvious.
low skill points; low hit die; lack of some of the better rogue abilities, and most of those that are granted are (Su) and therefore go away in antimagic; delayed cleric spell acquisition... leaving Surprise for the Dead the only thing that seems a bit iffy.
I was going to offer this in the next campaign, actually hoping someone would take it. So what's wrong? And how could the basic idea be "fixed?" Small words, please, since it seems I'm overlooking the obvious.