Prettiest fantasy maps


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Jorjowsky said:
I heartily agree. In fact, one of the things I loved about the maps in Artesia: AKW (apart from the good overall craftmanship) is that they are entirely hand-made. Not only pencilled, inked and (looks like) water-coloured manually -- but even the names of the countries, mountain ranges, forests, rivers, etc. are all skillfully written by hand. Smylie obviously intended them to look as if they had been made by the royal cartographers living in Artesia's world (each map has a "fictional signature" in that vein), and the effect is beautiful.

According to an ad at the back of the book, Archaia Studios Press released the map set separately as posters, and I would love to buy and frame them; but I can't seem to find a shop that carries them, let alone ship them to Australia safely and without having to pay a kidney for it. Appartently they made them in very small quantities. :(

After checking the website and previews, I'm sold--just bought the book.
 

GrumpyOldMan said:
There is no reason why maps can't both look good, and be functional. The original Hârn map, even though its close to 30 years old is IMO, a case in point. Of course function is fairly easy to define, it’s simply the amount of information given to players & referees. Beauty, however, is more a matter of personal taste.

Function = quantity AND clarity of information.

Of course the Art vs. Function is synonymous with right vs. left brain, or aesthetic/imaginative vs. analytic/rational. Both are important and valuable, but depending upon one's personal tendences (of right vs. left), I would think one would feel one is more important than the other.

EDIT: And to break down even further, there are two main aspects of the art/aesthetic aspect: pure visual beauty and the quality of the world that the map conveys--how interesting it is to visually explore. A map can be beautiful (purty colors) but not that interesting, or vice versa.
 
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GrumpyOldMan said:
There is no reason why maps can't both look good, and be functional. The original Hârn map, even though its close to 30 years old is IMO, a case in point. Of course function is fairly easy to define, it’s simply the amount of information given to players & referees. Beauty, however, is more a matter of personal taste.

This was my goal with the new Wilderlands of High Adventure maps Geoffrey mentions above. Originally I wanted to recreate the original look and feel of the classic Judges Guild maps, but discovered that the process these days cost as much as printing in full color (and the paper JG used is incredibly expensive, too). So I decided I wanted to go with colr after all. But I hate beautiful, colorful maps that are, frankly, useless in game (Planescape, I'm looking at you!) So the new maps not only had to look good, they had to be eminently functional.

My first thought was to get Mark Smylie, the artist and creator of Artesia, to draw my maps; unfortunately, though he was very interested in the project (Mark's a Wilderlands fan, and worked on the Necromancer boxed set), he was far too busy. Then I contacted Diesel, who used to do cartography back in the day at TSR, but he's busy with his sculpting career. And Lazzeratti, Kauth, and Gamble are all busy working for WotC or Paizo, so I didn't even bother trying to contact them.


I mentioned my inability to find a good cartographer to my artist and graphic designer, Peter Bradley. Peter said, "Um, hello, I too am a cartographer." So after a "D'oh!" moment we talked about what I wanted to see in a map, which was unlike any he had ever really done before. After much going back and forth, trial and error, Peter didn't merely exceed my expectations, he completely blew them out of the water and produced an amazing map; no, not a map, but instead a piece of cartographic art. It's absolutely amazing, and I can't wait to see what the next map will look like (next up: the Roglaras, the heartland of the Wilderlands, where can be found the City State of the Invincible Overlord, the dwarven realm of Thunderhold, and much more).

Check out the link on my website; you can see 1/4 of the map on the product page.
 



Dannyalcatraz said:
From the Wayback Machine...

I always loved the old Judge's Guild maps. Not glossy or flashy...just huge sepiatone hexgrid maps with lots and lots to explore...
And it becomes all the more impressive when you take your maps... all of them... and lay them out on the living room floor. Bliss.
 

Russel Kirkpatrick

I ran across the first book I've seen by Russel Kirkpatrick. I was totally blown away by the maps in his books and I went to his website. Well, no wonder, since he has authored atlases as well.

http://www.russellkirkpatrick.com/novels.cfm and look under the maps and diagrams sections. Especially The Three Continents and his ethnic migration chart. The beautiful map from the books (which you can glimpse behind that second chart) isn't up yet, though.

Holly Lisle

Her Matrin novels have an very reduced map of her world, just large enough to make out tantilizing bits but not nearly enough to show details. Fortunately her website has her large working map of the world.

http://hollylisle.com/jpg/WholeMatrin.jpg

I always loved the map of the Deryni 'Wales/Europe' area as well.

Mongoose's Conan map is pretty darn good.

The map of the Midnight world is a favorite of mine.

The Artesia map is indeed fantastic.
 


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