J.E. Sawyer
First Post
All I know is that's a lot of "ifs". When the usefulness of a feat is extremely contingent, I believe it is arguable that it does not have widespread usefulness. Improved Initiative is useful for some warriors sometimes. Weapon Specialization is useful for almost all warriors all of the time (i.e., every time they land a blow).Cergorach said:What!?!? Improved Initiative is a bad feat for fighters? It allows you a greater range tactical options, there are lots of monsters that you don't want to get close to, or if your a ranged specialist, or if you have pounce, needs to activate a magical item (drink potion), etc. In the suprise round a fighter can't do a full attack anyway, but the enemy can charge you if it's first, especially nasty when it can pounce...
As far as anecdotal evidence goes, I played a mid-to-high-level FR fighter/rogue who had +12 to initiative (Improved Initiative, Blooded, Thug, 18 Dex), but still occasionally lost initiative. Until the bonus exceeds half the range of the die, the die is still more relevant for determining the result. If you're playing "that type" of warrior who comes into "those types" of situations often (reading ranged attacks on casters, etc.), a +4 bonus is decent, but I'd say it's far from a must-have, IMO. Especially when it's rolled only once per combat.
I think a lot of these things are highly questionable, but I still believe it's a useful guide for newer gamers. Clearly, there are players out there whose min-maxing skillz are out of the ballpark. But they didn't take the opportunity to write a book on it.

I have not used that name since 1999 on the Interplay boards. But yeah...Is this J.E. Sawyer related to a Bishop by any chance?
^__________________^