D&D 5E Preview Witchlight's New Rabbit People

You can take a look at the harengons, a rabbit-themed race in the upcoming Wild Beyond the Witchlight, over at D&D Beyond. Harengons are medium or small humanoids with a bonus to initiative, Dexterity saving throws, and a 'rabbit hop' which lets them jump up to five times their proficiency bonus without provoking opportunity attacks. Creature Type. You are a Humanoid. Size. You are...

You can take a look at the harengons, a rabbit-themed race in the upcoming Wild Beyond the Witchlight, over at D&D Beyond.

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Harengons are medium or small humanoids with a bonus to initiative, Dexterity saving throws, and a 'rabbit hop' which lets them jump up to five times their proficiency bonus without provoking opportunity attacks.

Creature Type. You are a Humanoid.

Size. You are Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 30 feet.

Hare-Trigger. You can add your proficiency bonus to your initiative rolls.

Leporine Senses. You have proficiency in the Perception skill.

Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you create a harengon or fairy using the rules from The Wild Beyond the Witchlight, you can choose to increase one ability score by 2 and another by 1, or choose to increase three different scores by 1. Further, you know Common and will choose one other language to learn.
 

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On the positive side it avoids synergies that push certain race/class combinations. E.g., if the "Rabbit Hop" ability keyed off of your Dex modifier, the feature would be great for rogues and monks and not-so-great for other classes.
It's still better for characters who want to disengage from melee. And Lucky footwork works well with Evasion. So it still favours dex based rogues and archers, even though there is no +2 DEX.
 




If I feel the urge to play Bugs Bunny, Roger Rabbit or Peter Cottontail now I can. And why is the one in the picture carrying a red hot branding iron, going to take revenge on Jay & Silent Bob for beating up the mall Easter Bunny? If I played a harengon I'm pretty sure I'd be dead in about 15 minutes from annoying everyone else at the table. As a DM I don't think I could take them seriously, but it seems thats kind of the point if the book is aiming for a whimsical feel to the adventure.
I think Watership Down might be the adventure-rabbit theme I'd go with.

I can't imagine that I won't be making a Harengon character named Frank, at some point.

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I will be making a swords bard with improved invisibility named Harvey.
 


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