takasi said:
I'm not saying the material is rehashed. By "fleshing out" the core deities Paizo is developing a backdrop. The backdrop is world specific material that's no more generic or portable than if it were from the Forgotten Realms, Eberron or something brand new.
Would the article be as appealing if it wasn't so specific and detailed? If it didn't assume so many details like the type, placement and location of shrines, what the religious symbols represent, how clerics dress, when holidays are observed, where their planar realms are, their myths and origins, their summon monster lists, their planar allies, etc?
The articles present very detailed information that's clearly setting specific material. A more generic and portable article would present ways to develop gods of rogues and bards, with tables and suggestions for generating holidays, various styles of dress, planar realms, etc. It would read like suggestions for world development, not de facto "core" standards littered with proper nouns and canon.
Blah, blah, blah . . . you didn't understand my post.
I'm saying that I am one person who really likes these articles
not because they have anything to do with Greyhawk but because they are high-quality, in-depth treatments of their subject matter. I literally would not have a clue if the contents of these articles conforms to Greyhawk canon, except inasmuch as people who love Greyhawk say they do on forums like EN World.
Yes, it is setting-specific, but it could be "set" in a world that Sean Reynolds completely made up as he wrote it, and I'd like it just as much: what I like is the creation of legends, holidays, traditions,
et cetera.
My point in posting was to provide evidence that there is at least one person who appreciates the Core Beliefs articles
not out of a love for Greyhawk - I couldn't care less - but rather because I appreciate the contents of the articles
per se.
Conversely, I am not in the slightest bit interested in an article which would be a "toolkit" for creating legends, holidays, traditions, and the like for homebrewed deities. First, I don't believe that it's possible to write such an article that wouldn't be vague, obvious advice like "legends should illustrate doctrinal teachings" and "holidays should celebrate great events in the history of the faith". Second, I think that it's much more inspirational to see
examples of these principles than it is to have the principles themselves described - when we study religion academically, we don't just talk about these phenomena, we learn by looking at specific examples from religions around the globe.
My point in posting is to counteract your thesis that the Core Beliefs articles are
only popular because there's a legion of desperate Greyhawk fans out there. There may well be - but I think the articles are excellent and useful regardless of their connection to what is, to me, a pretty dull and pedestrian D&D setting.