price of H1 Keep on the Shadowfell


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mhacdebhandia said:
$20 in 1987 = $37.35 in 2007.

Unfortunately modules in 1987 cost around $8. That's $14.94 adjusted at your conversion rate. Making this product come in at a 67% premium over that era.

I'm sorry. I go out of my way to find reasons to buy things at my FLGS store. For Christmas I tend to hand out gift cards from said store to my friends. I just dropped $130 on Champions books simply because of the Champions Online MMO announcement. When I heard of Gygax's passing I retired all of my dice and went out and bought new ones.

I practically manufacture reasons to throw money at the local FLGS because every store that closes does not get replaced. New stores do not crop up to replace old ones and the ability for the hobby to reach new players diminishes just a little.


But if this is the pricing model that 4th ed is using (and don't get me started on the Wizards Presents pricing), I'll be buying fewer things... and getting 'em off of Amazon. My value perception of the item is okay with $20. $25/$30 and it's not looking like a good value for the buck anymore.

It's strange but that extra $5 takes it out of my purchase range. I'll bend over backwards to help the Bill Blyden's of the world (not so much the Weird Petes) but I won't get rooked in doing so.
 

darious777 said:
Unfortunately modules in 1987 cost around $8. That's $14.94 adjusted at your conversion rate. Making this product come in at a 67% premium over that era.
Of course, the fact of the matter is that the $8 modules you bought in 1987 looked absolutely nothing like the $29.95 adventures on sale today - and the fact of the market is that the slickly produced adventures of today sell a hell of a lot better than something that looks like a module from 1987 ever could.
 

Just a note:

Red Hand of Doom was 128 pages of full cover for $29.95

H1 Keep on the Shadowfell will be 96 pages of full cover, plus 3 double-sided poster maps, for $24.95 or $29.95. I suspect the latter price, just because the poster maps cost something.
 

Rykion said:
The original dates were PHB in May, MM in June and DMG in July with H1 coming out in April. The change might have spoiled the preview aspect of H1 a little, but I really prefer having the core 3 all at once.


This is true, but I don't see why changing the rulebook release dates had to affect H1. Clearly it was ready (or was planned to be) last month. I'm sure it looked good on paper for it to come out the month before the PHB, but judging by the excitement level of players online, H1 would have made a killing a month or two back, right after the first sample games at the D&D Experience. Would have been great if players who attended could have come home with copies of H1, to get their friends hooked.
 





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