Edit: new version a few posts down, keeping the old version up just for comparison or whatever 
Yeah, yeah. Everyone and their brother has come up with some alternate cleric, and it isnt really even necissary to begin with. Failing that, what do people think of this?
Priest
Hit Die: d4.
Class Skills
The priest’s class skills (and the key ability for each skill) are Bluff(Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information(Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 4 + Int modifier.
Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 2 Domains, Turning, Spontaneous Casting
2nd +1 +0 +0 +3
3rd +1 +1 +1 +3 Domain
4th +2 +1 +1 +4
5th +2 +1 +1 +4 Domain
6th +3 +2 +2 +5
7th +3 +2 +2 +5 Domain
8th +4 +2 +2 +6
9th +4 +3 +3 +6 Domain
10th +5 +3 +3 +7
11th +5 +3 +3 +7 Bonus Feat
12th +6 +4 +4 +8
13th +6 +4 +4 +8 Bonus Feat
14th +7 +4 +4 +9
15th +7 +5 +5 +9 Bonus Feat
16th +8 +5 +5 +10
17th +8 +5 +5 +10 Bonus Feat
18th +9 +6 +6 +11
19th +9 +6 +6 +11 Bonus Feat
20th +10 +6 +6 +12 Bonus Feat
Class Features
Weapon and Armor Proficiency: A Priest is proficient with all simple weapons and light armor.
Deity, Domains, and Domain Spells: A priest's deity influences his alignment, what magic he can perform, his values, and how others see him. A priest chooses two domains from among those belonging to his deity. A priest can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
If a priest is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Each domain gives the priest access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The priest gets the granted powers of both the domains selected.
If a particular diety does not have enough domains choose from related domains along similar lines of what the god believes in (ie talk with your dm and see what is appropriate)
Spontaneous Casting: The priest may spontanously cast any spell on his domain lists.
Turn or Rebuke Undead (Su): Any priest, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).
A good priest (or a neutral priest who worships a good deity) can turn or destroy undead creatures. An evil priest (or a neutral priest who worships an evil deity) instead rebukes or commands such creatures. A neutral priest of a neutral deity must choose whether his turning ability functions as that of a good priest or an evil priest. Once this choice is made, it cannot be reversed. This decision also determines whether the priest can cast spontaneous cure or inflict spells (see above).
A priest may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A priest with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
A priest casts as many spells per day as a sorcerer of the same level. His primary casting stat is Wisdom.
Bonus Feats are any metamagic feats or divine feats (as determined by the dm).

Yeah, yeah. Everyone and their brother has come up with some alternate cleric, and it isnt really even necissary to begin with. Failing that, what do people think of this?
Priest
Hit Die: d4.
Class Skills
The priest’s class skills (and the key ability for each skill) are Bluff(Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information(Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 4 + Int modifier.
Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 2 Domains, Turning, Spontaneous Casting
2nd +1 +0 +0 +3
3rd +1 +1 +1 +3 Domain
4th +2 +1 +1 +4
5th +2 +1 +1 +4 Domain
6th +3 +2 +2 +5
7th +3 +2 +2 +5 Domain
8th +4 +2 +2 +6
9th +4 +3 +3 +6 Domain
10th +5 +3 +3 +7
11th +5 +3 +3 +7 Bonus Feat
12th +6 +4 +4 +8
13th +6 +4 +4 +8 Bonus Feat
14th +7 +4 +4 +9
15th +7 +5 +5 +9 Bonus Feat
16th +8 +5 +5 +10
17th +8 +5 +5 +10 Bonus Feat
18th +9 +6 +6 +11
19th +9 +6 +6 +11 Bonus Feat
20th +10 +6 +6 +12 Bonus Feat
Class Features
Weapon and Armor Proficiency: A Priest is proficient with all simple weapons and light armor.
Deity, Domains, and Domain Spells: A priest's deity influences his alignment, what magic he can perform, his values, and how others see him. A priest chooses two domains from among those belonging to his deity. A priest can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
If a priest is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Each domain gives the priest access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The priest gets the granted powers of both the domains selected.
If a particular diety does not have enough domains choose from related domains along similar lines of what the god believes in (ie talk with your dm and see what is appropriate)
Spontaneous Casting: The priest may spontanously cast any spell on his domain lists.
Turn or Rebuke Undead (Su): Any priest, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).
A good priest (or a neutral priest who worships a good deity) can turn or destroy undead creatures. An evil priest (or a neutral priest who worships an evil deity) instead rebukes or commands such creatures. A neutral priest of a neutral deity must choose whether his turning ability functions as that of a good priest or an evil priest. Once this choice is made, it cannot be reversed. This decision also determines whether the priest can cast spontaneous cure or inflict spells (see above).
A priest may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A priest with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
A priest casts as many spells per day as a sorcerer of the same level. His primary casting stat is Wisdom.
Bonus Feats are any metamagic feats or divine feats (as determined by the dm).
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