Priest

I am lucky to have a prefetionist like you to work with!

Anyway, i was just considering the idea of making Turn Undead as a Feat, for the priest who have not it (many) but want it. As random thoughts we can say that two turn undead feat can make the normal power

Steven McRownt
 

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Well, that's the latest final version posted. :D

I think it's done. Some domains are better then others, but hey, that existed befor I messed with them. Turn Undead as a feat might not be a bad idea. I was just never happy with all clerics being able to turn undead. And all of them being able to heal and all the other powers they share that does not make sense for what they are.
 

Turn Undead.
I agree with you that turn undead is not for everyone, but... dunno.. a feat with some prereq could do the job (Good: turning, evil: commanding undead; high wisdom; able to cast divine magic level II; ...a feat thet is less powerful than the standard turning rules)

Rules modifications
I have to see them with more attention to see the difference, i will tell you later

Playtesting feedback, part I
Priests are much more weaker combatant for sure. Even a War Priest cannot be compared to a Cleric of a War God. But that means nothing. After all a war priest -if he wants to be a more effective fighter himself- can multiclass with the Warrior classes (fighter, ranger, barbarian, paladin, blackguard,....). So in my opinion is not a problem at all. He could be an effective combatants, but i will renounce to higher level spells. But he will gain a lot to inspire WAR in others (i mean, he can be a quite good second line, and he has a LOT of spells and abilities that comes in handy). Less combat oriented priests have much more to gain. If they have godd defense (by spells or by other's doing his bodyguard) he will be a good spellcaster, a very good one indeed. Versatile (spontaneusly casting domain spells) and powerful (with all the abilities he gains if he specializes in two domains and then starts to take some other powers from the other ones).
No priest is longer similar to another, anyway, so i think it is the best success we can attain. It is balanced, and of course that's important too, but truly a priest of Elistraee, one of Tempus and one of Sekolah have nothing in common.
It's like we built a different class for each God, but with simple rules adaptable to every pantheon.

I will try to play more with the priest class in the next sessions: to check it, and to have fun... because now they're truly amazing to see!!!!!!

Steven McRownt
 

Thanks for the feedback Steve. I'm pretty proud of this as well. I've made a few NPCs from the gods in my own world and I'm happy with the resuilts. It really gives definition to the priests of different faiths and it allows for priest of different faiths to be a little different from each other which for me is a bonus. :D
 

Crothian said:
Well, that's the latest final version posted. :D

I think it's done. Some domains are better then others, but hey, that existed befor I messed with them. Turn Undead as a feat might not be a bad idea. I was just never happy with all clerics being able to turn undead. And all of them being able to heal and all the other powers they share that does not make sense for what they are.

Uhm... as far i can search through the lines, i can just found very minor corrections or changements, all of them very proper: in fact for some domains i was sendin you some re-typing but u have find those bugs before me!

Steven McRownt
 


Just a curiosity.

I am thinking to leave clerics just for divine power users who do not follow a single deity, just because they're very generic and could do the job of "errants". But for estabilished clergy, i will not allow anymore to take clerics... there's a chance that they will completely disappear from my campaign.

And you, what are you going to do with the old cleric?

Steven McRownt
 

Clerics are still going to be there IMC. They are much rarer then the Priests. They serve either a single good or the Panthion (thereis only one panthion in my game). Clerics will be the part of the clergy that is sent to investigate things. They deal more with the adventureing side, then the clergy duties.
 

NEW FEAT
perhaps it will be posted somewhere else latere on, but now it is still strictly linked with the priest class

prereq. Iron Will, Charisma 13+, must worship a God

Keep at bay
The priest can choose one type of creature*; when he encounter this kind of creatures he may attempt to keep it at bay, showing clearly his holy symbol. To perform the feat, the person needs to make a Charisma check DC 10 + 1/2HD + Cha modifier to successfuly drive off the creature in question. For each point of check succeed the creature will be ONE foot distant to the priest, starting from 5 anyway. If it has the means, it** can anyway attack him with ranged weapons, spells and spell like abilities. If the priest attacks with any means the creature, it has a second roll to breack the effect.
Keeping at bay may provoke attacks of opportunity, but it doesn't need to remain concentrated.
The effect lasts maximum for a number of rounds equal to the priest level.
Taking more than once the feat, gives ONE of the following effect, chosen by the priest:
1. Another type of creature
2. +2 to the charisma check
3. +50% duration

The feat can be taken multiple times

*Creature type list:
Animals
Beasts
Dragons
Elementals
Fey
Giants
Magical Beasts
Oozes
Undead


** It stands for creature type, He for the Character
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What do you think?


Steven McRownt
 
Last edited:

It's pretty good, but I think the check DC is going to be to high. Why not make it work like noraml turning exept creatures cannot be destroyed?
 

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