Turn Undead.
I agree with you that turn undead is not for everyone, but... dunno.. a feat with some prereq could do the job (Good: turning, evil: commanding undead; high wisdom; able to cast divine magic level II; ...a feat thet is less powerful than the standard turning rules)
Rules modifications
I have to see them with more attention to see the difference, i will tell you later
Playtesting feedback, part I
Priests are much more weaker combatant for sure. Even a War Priest cannot be compared to a Cleric of a War God. But that means nothing. After all a war priest -if he wants to be a more effective fighter himself- can multiclass with the Warrior classes (fighter, ranger, barbarian, paladin, blackguard,....). So in my opinion is not a problem at all. He could be an effective combatants, but i will renounce to higher level spells. But he will gain a lot to inspire WAR in others (i mean, he can be a quite good second line, and he has a LOT of spells and abilities that comes in handy). Less combat oriented priests have much more to gain. If they have godd defense (by spells or by other's doing his bodyguard) he will be a good spellcaster, a very good one indeed. Versatile (spontaneusly casting domain spells) and powerful (with all the abilities he gains if he specializes in two domains and then starts to take some other powers from the other ones).
No priest is longer similar to another, anyway, so i think it is the best success we can attain. It is balanced, and of course that's important too, but truly a priest of Elistraee, one of Tempus and one of Sekolah have nothing in common.
It's like we built a different class for each God, but with simple rules adaptable to every pantheon.
I will try to play more with the priest class in the next sessions: to check it, and to have fun... because now they're truly amazing to see!!!!!!
Steven McRownt