jasper said:I have seen nothing in the book that says the DM can not have these priest cast a spell once in while. So you can have Bishop William traveling through New England and once twice a month his god granting him Hallow with the god not caring if dear William can turn undead.
The other thing you haven't seen in any book is any sort of guidance about how much the NPCs can rely on these rule-zero types and how often they have to turn to real [eg. PC] clerics, nor on how much support PCs can hope for from NPCs.
RPG rules aren't just for using. They are also an important means for communicating to character-players what the game world is like, for giving the players some sort of idea of what their characters know and expect.
Suppose, for example, that routine burial ceremonies include spells that prevent the corpse from being returned as undead. Then smart players facing an undead threat will know that they should look for someone who was buried without 'benefit of clergy', or a missing person. But if they know that burial rites are not like that, then they might do well to look for signs of grave-robbery.
The rules of a fantasy game are not just resolution procedures. They are also background material, with an important role in informing the players. Therefore it is quite important for the GM to make them explicit to the players, and for setting-designers to make them explicit to customers.
What NPCs can do is an important piece of information for people trying to work out what they will do.
There are a lot of approaches to solving this problem. You owe it to your players to tell them which one (or combination) you have taken.
Regards,
Agback