Psikerlord#
Explorer
Does it change up the classes at all? Magic is supposed to be "dangerous and rare" in Thule, which doesn't make a lot of sense when every single class but the barbarian has at least one archetype that casts spells with zero consequences and no chance of being pulled screaming into the abyss by some tentacle monster you lose control over. IMO, D&D rules just dont work for that type of setting.
I havent read it all yet, but it says spellcasters are very rare, eg only a few in major cities, and magic items also rarer (they changed the default treasure table rolls for magic items, reducing frequency by half).
Then there are new spells such as summon evil (different levels of) Cthulu style beastie, and if you lose concentration, from memory, the creature tries to kill you. And there are madness rules for encountering cthulu style beasties too.
But I dont think there is anything like a wild magic table making magic inherently more dangerous to the user. Magic is certainly rare, it is also dangerous (in general, for all DnD), and in Thule the world is generally very superstitious of it and mysterious. Eg it suggests most commoners never see a spell cast or magic item in their life, and the known wizards/clerics in a city are widely feared.
The more martial narratives offer a not dissimilar amount of infamy/fame to other classes. One says something like at 10th you get a legion of 100 men and every 3 years you can raise an army to fight for you. There are a few variations of that - pirate ship navy, barbarian horde, you become head of a city thieves guild, and so on.
Looking through the classes, looks like paladin is suggested as banned, and monks/casters supposed to be very rare. Then you choose a narrative (uber background), choose a patron and an enemy, and go seek your fortune.
Just reading back over this stuff - I love Thule!!
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