• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Primeval Thule for 5th edition: Wizards I hope you are taking notes.

If I were designing a campaign setting for 5E and I wanted a more S&S feel then altering the way magic works would be at the top of the list. ALL spells would have a minimum of 1 minute ritual casting times making them unsuitable for most combat. You would see fewer casters in parties as a consequence.

Yeah in Thule I think I will make it rituals take 1 hour, rather than 10 mins, to cast. I probably wont change ordinary spells (besides removing some from lists, like raise dead and some others) though, for balance reasons, even if it would better theme wise.
 

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