blargney the second
blargney the minute's son
Xeph Swordsage with Up the Walls.
The problem is PoP is a video game designed with the intent of making the character perform impossible acts of acrobatics while still mainaing a suspension of disbelief. In D&D until magic enters the scene, gravity wins over 'cool tricks'. The Psionic feat that oters have have bandied about actually give the character "magnetic feat" that shut of at the end of his turn. The character is not using momentum to stay on the wall, the power lets him walk up and down the wall, regardless of momentum.guardianfallenangel said:I was just playing P.o.P t2t. it got me wondering. are there feats, class features, ect. that mimik what he can do? running on walls, jumping from wall to wall to climb that sorta thing.
Ender_rpm said:DC 35 tumble check, as long as the walls are within 10' of each other, IIRC. It was in Oriental Adventures, and I think it got updated in the DMG for epic level skill checks.
Arkhandus said:Not really. You have to begin and end on a normal surface, and it only applies to move actions (not 5 foot steps or the like) and certain other movement the feat specifies. You can't go along ceilings, only walls and similar vertical surfaces. You do use momentum for it, but you use your psionic talents to manipulate your center of gravity and your inertia to somehow make it work for a few short seconds.
If it were some kind of 'magnetic feet' effect, it wouldn't be restricted from use along ceilings.