Knight Otu
First Post
I finally got to finish (hopefully
) to write up all four Princes of Elemental Evil (nope, no Cryonax yet) using my Planar Ruler template. I hope that they look good in most peoples eyes. If you remember my template, you might note that there are things that seem different from that version. This is because of some changes that I made to the template. Maybe I'll even post them. 
Let's start with...
Imix, Prince of Elemental Evil, Lord of Fire
Gargantuan Elemental (Evil, Fire)
Hit Dice: 48d8+480 (864 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 50 ft.
AC: 54 (-4 size, +18 Dex, +20 natural, +5 deflection, +5 insight)
Attacks: +4 colossal fiery blast greatsword +53/+48/+43/+38 melee; or slam +51/+46/+41/+36 melee
Damage: +4 colossal fiery blast greatsword 4d8+25 plus 3d6 fire (6d6 on critical) (17-20/*2); slam 4d6+21 and 4d6 fire
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Burn, summon fire creatures, spell-like abilities, turn/rebuke elementals, natural extension
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, fire subtype, unaging, unique
Saves: Fort +36, Ref +44, Will +30
Abilities: Str 38, Dex 47, Con 30, Int 22, Wis 19, Cha 19
Skills: Concentration +24, Hide +10, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Cleave, Combat Reflexes, Dodge, Improved Critical (Greatsword), Improved Initiative, Martial Weapon Proficiency (Greatsword), Mobility, Power Attack, Spring Attack, Weapon Finesse (Slam), Weapon Focus (Greatsword) (b), Whirlwind Attack (b)
Epic Feats: Epic Weapon Focus (Greatsword) (b), Improved Whirlwind Attack (b), Superior Initiative (b)
CR: 30
Alignment: Neutral evil
As the Fire Prince of Elemental Evil, Imix rules over a vast amount of fire creatures, from fire elementals, salamanders over fire giants to red dragons. He rises to 50 ft. high when standing, an enourmous, humanoid mass of red and white flames with white-hot eyes. He wields a greatsword of seemingly impossible size, burning like he does. He loves battle and destruction, and loves swinging his sword at enemies, sometimes to the point that he ignores his other powers, arrogantly believing that he doesn’t need them. He has a great enmity with Olhydra.
In addition to being the evil Lord of Fire, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Fire domain normally barred to clerics of that being.
Spell-like Abilities: At will - Burning hands, delayed blast fireball, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, flame bolt*, incendiary cloud, meteor swarm, produce flame, pyrotechnics, resist elements, wall of fire. These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level.
* This spell is from Relics and Rituals. Feel free to replace it by a different 1st level Sor/Wiz spell.
Burn (Ex): Those hit by Imix’s slam attack must succeed at a Ref save (DC 44) or catch fire. The flame burns for 2d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting Imix with natural weapons or unarmed attacks take fire damage, and also catch fire unless they succeed at a Ref save. Burning creaturs take the maximum fire damage each turn, normally 6 points of fire damage.
Natural Extension: Imix’s greatsword is practically an extension of himself. He can use it to penetrate damage reduction up to +7, like he could with his slams.
Turn/Rebuke Elemental Creatures (Su): Imix can either turn or destroy any creature with the water subtype, or rebuke or command creatures with the fire subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.
Summon Fire Creatures (Sp): Four times per day, Imix can automatically summon up to 27 small fire elementals, 27 azers, 27 magmins, 18 flamebrothers, 18 fire mephits, 13 medium fire elementals, 13 hell hounds, seven average salamanders, six large fire elementals, five efreet, three huge fire elementals, three noble salamanders, two greater fire elementals, or two elder fire elementals or any other combination of fire creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.
He could also summon 13 pyres, nine forge wights, five storm kins or three firewrack dragons. These creatures are from the Creature Collection I.
He could also summon 13 shinen-gaki or 13 fire toads. These creatures are from Oriental Adventures.
He could also summon ten Moetechi no Kansen, six Fushiki no Oni, three Chi no Oni (or a single one if it is truly unique) or three Taki-bi no Oni. These creatures are from Creatures of Rokugan.
He could also summon 27 firenewts, 27 giant striders or 13 firenewts mounted on giant striders. These creatures are from Monsters of Faerun.
He could also summon 54 firetongue frogs or 10 harginns. These monsters are from Dragon Magazine # 285.
He could also summon 27 fire snakes, 13 fire drakes, nine phantom stalkers, seven magma oozes, six firefiends, five fire lizards, or two elemental fire dragons. These creatures are from the Tome of Horrors.
He could also summon 27 small pyre elementals, 27 hearth fiends, 13 medium pyre elementals, six large pyre elementals, three huge pyre elementals, two greater pyre elementals, or two elder pyre elementals. These creatures are from Denizens of Darkness.
Imix may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a fire creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.
Template Infusion (Su): Imix may apply any template that is linked to evil, fire or fire elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3.
Planar Ruler Abilities: As a planar ruler, Imix has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and 5 bonus feats (Whirlwind attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword) and Epic Weapon Focus (Greatsword).
Planar Ruler Abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Fire) (11 abilities), bonus feat (Whirlwind Attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword), Epic Weapon Focus(greatsword)) (5 abilities), Summon Fire Creatures, Natural Extension (Greatsword), Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Increase Dex by 10 (5 abilities), +8 natural armor bonus (2 abilities), Extend Burn, Maximize Burn, Templated Summoning, Extra Spell-like Abilities*2


Let's start with...
Imix, Prince of Elemental Evil, Lord of Fire
Gargantuan Elemental (Evil, Fire)
Hit Dice: 48d8+480 (864 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 50 ft.
AC: 54 (-4 size, +18 Dex, +20 natural, +5 deflection, +5 insight)
Attacks: +4 colossal fiery blast greatsword +53/+48/+43/+38 melee; or slam +51/+46/+41/+36 melee
Damage: +4 colossal fiery blast greatsword 4d8+25 plus 3d6 fire (6d6 on critical) (17-20/*2); slam 4d6+21 and 4d6 fire
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Burn, summon fire creatures, spell-like abilities, turn/rebuke elementals, natural extension
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, fire subtype, unaging, unique
Saves: Fort +36, Ref +44, Will +30
Abilities: Str 38, Dex 47, Con 30, Int 22, Wis 19, Cha 19
Skills: Concentration +24, Hide +10, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Cleave, Combat Reflexes, Dodge, Improved Critical (Greatsword), Improved Initiative, Martial Weapon Proficiency (Greatsword), Mobility, Power Attack, Spring Attack, Weapon Finesse (Slam), Weapon Focus (Greatsword) (b), Whirlwind Attack (b)
Epic Feats: Epic Weapon Focus (Greatsword) (b), Improved Whirlwind Attack (b), Superior Initiative (b)
CR: 30
Alignment: Neutral evil
As the Fire Prince of Elemental Evil, Imix rules over a vast amount of fire creatures, from fire elementals, salamanders over fire giants to red dragons. He rises to 50 ft. high when standing, an enourmous, humanoid mass of red and white flames with white-hot eyes. He wields a greatsword of seemingly impossible size, burning like he does. He loves battle and destruction, and loves swinging his sword at enemies, sometimes to the point that he ignores his other powers, arrogantly believing that he doesn’t need them. He has a great enmity with Olhydra.
In addition to being the evil Lord of Fire, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Fire domain normally barred to clerics of that being.
Spell-like Abilities: At will - Burning hands, delayed blast fireball, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, flame bolt*, incendiary cloud, meteor swarm, produce flame, pyrotechnics, resist elements, wall of fire. These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level.
* This spell is from Relics and Rituals. Feel free to replace it by a different 1st level Sor/Wiz spell.
Burn (Ex): Those hit by Imix’s slam attack must succeed at a Ref save (DC 44) or catch fire. The flame burns for 2d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting Imix with natural weapons or unarmed attacks take fire damage, and also catch fire unless they succeed at a Ref save. Burning creaturs take the maximum fire damage each turn, normally 6 points of fire damage.
Natural Extension: Imix’s greatsword is practically an extension of himself. He can use it to penetrate damage reduction up to +7, like he could with his slams.
Turn/Rebuke Elemental Creatures (Su): Imix can either turn or destroy any creature with the water subtype, or rebuke or command creatures with the fire subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.
Summon Fire Creatures (Sp): Four times per day, Imix can automatically summon up to 27 small fire elementals, 27 azers, 27 magmins, 18 flamebrothers, 18 fire mephits, 13 medium fire elementals, 13 hell hounds, seven average salamanders, six large fire elementals, five efreet, three huge fire elementals, three noble salamanders, two greater fire elementals, or two elder fire elementals or any other combination of fire creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.
He could also summon 13 pyres, nine forge wights, five storm kins or three firewrack dragons. These creatures are from the Creature Collection I.
He could also summon 13 shinen-gaki or 13 fire toads. These creatures are from Oriental Adventures.
He could also summon ten Moetechi no Kansen, six Fushiki no Oni, three Chi no Oni (or a single one if it is truly unique) or three Taki-bi no Oni. These creatures are from Creatures of Rokugan.
He could also summon 27 firenewts, 27 giant striders or 13 firenewts mounted on giant striders. These creatures are from Monsters of Faerun.
He could also summon 54 firetongue frogs or 10 harginns. These monsters are from Dragon Magazine # 285.
He could also summon 27 fire snakes, 13 fire drakes, nine phantom stalkers, seven magma oozes, six firefiends, five fire lizards, or two elemental fire dragons. These creatures are from the Tome of Horrors.
He could also summon 27 small pyre elementals, 27 hearth fiends, 13 medium pyre elementals, six large pyre elementals, three huge pyre elementals, two greater pyre elementals, or two elder pyre elementals. These creatures are from Denizens of Darkness.
Imix may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a fire creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.
Template Infusion (Su): Imix may apply any template that is linked to evil, fire or fire elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3.
Planar Ruler Abilities: As a planar ruler, Imix has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and 5 bonus feats (Whirlwind attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword) and Epic Weapon Focus (Greatsword).
Planar Ruler Abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Fire) (11 abilities), bonus feat (Whirlwind Attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword), Epic Weapon Focus(greatsword)) (5 abilities), Summon Fire Creatures, Natural Extension (Greatsword), Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Increase Dex by 10 (5 abilities), +8 natural armor bonus (2 abilities), Extend Burn, Maximize Burn, Templated Summoning, Extra Spell-like Abilities*2