Princes of the Apocalypse

Mercule

Adventurer
5 out of 5 rating for Princes of the Apocalypse

Are there flaws in PotA? Yup. Do they really stand out? Not unless you're really OCD about map scales, but that's more a fault of the 5E handling of the Realms than of this particular module. This is a really fun module for both players and DMs. It can be customized to other worlds relatively easily (I'm running it in Eberron). Not sure what more I can say. Of the three "mega-adventures" in print, right now, PotA stands well above the others. If you want a solid, fun adventure, get this one. This is the third time to the elemental evil well, but if feels like a comfy shoe.
 

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Shagamemnon

First Post
5 out of 5 rating for Princes of the Apocalypse

This book is an excellent follow-up to the more mediocre Tyranny of Dragons arc, as it provides an amazing giant sandbox for the players to explore and have fun in. This feels like Wizard's strongest offering yet in the current edition.
 

LapBandit

First Post
4 out of 5 rating for Princes of the Apocalypse

I really liked this adventure and made some minor tweaks for consistency but otherwise played it as written. The only negative is how much the DM needs to know to make the world of the Dessarin Valley come alive. This however is a criticism of all sandbox play and not just this adventure.4/5 stars, would recommend to anyone.
 

Argus2968

First Post
2 out of 5 rating for Princes of the Apocalypse

Tee organization of this book is awful. You'll have to flip between multiple CHAPTERS just to get basic NPC information. The whole book is like navigating a word labyrinth. The intro to the module is painfully uninspired. You start out in a town - wow - so high adventure. Figuring out how everything gits together is very confusing.
 

Marius Ezmirr

First Post
4 out of 5 rating for Princes of the Apocalypse

Currently running this for my group of 6 players and we're all having a blast with it. Definitely presented as a sandbox to run around in, but the encounters within can be easily aligned to keep things in order so the players can progress accordingly. Its got a good mix of intrigue, action, and story development that will (should) keep everyone interested. My only gripe is how the book overall is laid out. As a DM, I have to do a lot of back and forth page flipping in order to access all the info need for a particular encounter. Its not a big deal, just would be nice to have everything placed in a particular chapter to keep things streamlined during game play.Totally recommended for fans of the Temple of Elemental Evil, or adventurers looking to make a name for themselves.Enjoy.
 

Tobold

Explorer
4 out of 5 rating for Princes of the Apocalypse

Princes of the Apocalypse works great if you understand it as a source book for a sandbox campaign. Only half of the book is taken up by an adventure path which through 13 dungeons leads a group from level 3 to 15. There are side adventures that can get a group from level 1 to 3, or provide a change of pace at higher levels.

The biggest drawback of Princes of the Apocalypse is that it isn't designed to be run by a new(ish) DM, or without preparation. There is a lot of information in the book, but not necessarily in the order where you need it. There is also no flowchart or even textual information of how to string the various dungeons together into a complete adventure with a logical story. That sort of information is available elsewhere on the internet, for example there is a guide to PotA on the DM's Guild.

With some preparation Princes of the Apocalypse can be run with good results as either a linear adventure or a more open world sandbox game, or something in between. However that requires the DM to make a decision how exactly he does want to run this adventure, and then add the necessary story elements to make this a round experience.
 

Enrico Poli1

Adventurer
3 out of 5 rating for Princes of the Apocalypse

Boooring.
It's not bad; the dungeons are professionally made. Only, nothing could interest the players. Could not get to the end because of the really boring dungeons.

The BEST part of the book is the appendix in which WotC explains how this adventure (indeed any adventure) can be adapted for all the old setting. At the time, that was a NEW and GREAT idea. And a beautiful Dark Sun picture appeared from nowhere!! Only spark of marvel in the entire book.
 

Jesse David

First Post
1 out of 5 rating for Princes of the Apocalypse

As an at-the-table resource this is HORRIBLY organized, and the content gets rather repetitive and boring. Not recommended. SO many easier to run and more imaginative adventures out there.
 

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