D&D 5E Princes OR Abyss

OotA seems MUCH more NPC-driven than PotA. In PotA, the most interesting NPCs sit in their boss rooms waiting to roll initiative. In OotA, the adventure begins by forcing the PCs to ally with a bunch of underdark wackjobs, most of whom have reasons to betray the PCs later.

Not most. Only two are for sure to betray them.
 

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OotA will fit fantastically into Primeval Thule, so I'm going to run it there when we're done with PotA. The 5e conversion of the setting should be long done by then.

I believe I might also do this, or at least steal bits of OotA to drop into Thule from time to time!
 

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