pukunui
Legend
OK. I'm glad it's too expensive for me to purchase in hardcopy then! Although I did drop a pretty penny getting hardcopies of both the original T1 - Village of Hommlet and the 4e revision.The original ToEE is a very problematic product, as it was unfinished when Gary Gygax left TSR. Frank Mentzer finished it, and it's sort of okay, but the concept behind it is much stronger than the execution. It can be great, but it needs a DM adding in a lot of action from the NPCs and reacting to what the players do. Yes, a good DM will do that anyway, but without much in the way of suggestions it's a lot of work.
You can feel the difference as you go from Hommlet to Nulb. Hommlet has a lot of detail (and spies and the like), but Nulb is empty. All in all, it's a disappointing adventure.
Yes, the Prince of Redhand was fun, although the rails were still pretty clear there too, especially where Lashonna was involved - you go to her house and she's not there, but oh she's going to be at this party, so you go to the party but she's late and when she does arrive, she says she can't talk then ... Sigh!I ran Age of Worms when it first came out, and I completely agree. (For my mechanical problems with the 3E AoW see here: How Paizo made me hate 3E). Age of Worms has some fantastic sections - The Prince of Redhand in particular - but in a lot of ways its the archetypal Paizo AP: you need to optimize your PCs incredibly to face the challenges.
When we went to that jungle ruin where Kyuss became a god, the dungeon crawl was decent, but it still felt like all we were learning was back story. There was nothing there we could actually use to affect the plot in any way (unless we completely missed it).
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