Bernard Corwin
Villager
Following our first small but successful Kickstarter campaign, and the fulfilment of all ouf our backers, we've released our core book to everyone.
Principia Canonica is a narrative roleplaying system for groups who want their characters' decisions to drive the story. Instead of relying on predetermined plots or tactical encounter design, the game begins with an unstable situation in the world that demands a response. Player characters pursue their goals as pressures build around them. Events slowly escalate until conflict reaches a decisive turning point that reshapes the setting.
Play begins with a condition that can't remain unchanged. The characters respond according to their traits: Archetype, Identity, Strength, Weakness, and Drive. Their actions increase or relieve pressure, and each result produces consequences that alter the situation. As the pressure rises, their options narrow and tensions intensify until opposing forces collide and the world changes in lasting ways. The system provides a practical framework for recognizing and guiding this process during play.
The core book contains the complete rules for the Principia Canonica system. It explains character creation built on flexible narrative traits, a resolution system built around pressure rather than difficulty, and methods for interpreting results as meaningful consequences that reshape the situation. Guidance for gamemasters covers identifying unstable situations, managing competing factions, escalating pressure, and building adventures that develop through player decisions rather than fixed plots or random die rolls.
Principia Canonica is the foundation of the larger line of settings, genre guides, and sourcebooks. All use the same framework, making it easy for players and gamemasters to move between different kinds of stories while keeping the underlying system of instability, pressure, and consequence consistent at the table.
Available in Print or PDF/EPUB
Principia Canonica is a narrative roleplaying system for groups who want their characters' decisions to drive the story. Instead of relying on predetermined plots or tactical encounter design, the game begins with an unstable situation in the world that demands a response. Player characters pursue their goals as pressures build around them. Events slowly escalate until conflict reaches a decisive turning point that reshapes the setting.
Play begins with a condition that can't remain unchanged. The characters respond according to their traits: Archetype, Identity, Strength, Weakness, and Drive. Their actions increase or relieve pressure, and each result produces consequences that alter the situation. As the pressure rises, their options narrow and tensions intensify until opposing forces collide and the world changes in lasting ways. The system provides a practical framework for recognizing and guiding this process during play.
The core book contains the complete rules for the Principia Canonica system. It explains character creation built on flexible narrative traits, a resolution system built around pressure rather than difficulty, and methods for interpreting results as meaningful consequences that reshape the situation. Guidance for gamemasters covers identifying unstable situations, managing competing factions, escalating pressure, and building adventures that develop through player decisions rather than fixed plots or random die rolls.
Principia Canonica is the foundation of the larger line of settings, genre guides, and sourcebooks. All use the same framework, making it easy for players and gamemasters to move between different kinds of stories while keeping the underlying system of instability, pressure, and consequence consistent at the table.
Available in Print or PDF/EPUB







