Probably a pretty lame question but...


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Thanks, Darkness!

As I was putting together a MotU setting, I opted to have He-Man) or rather, "Adamok", follow the origin of the mini-comics (originally pencilled by famed Conan artist Alfredo Alcala). So he hails from a barbarian tribe. His artifacts (the harness, the shield, the bracers, the belt, the axe and the sword) all boost him up, but I opted to have them within non-epic levels (an epic MotU campaign should be much more exotic, with mountain tossing and whatnot).

That said, even at his current (13th) level, Adamok is outclassed by Skeletor ("Thorskel"), who is, at least, 16th level sorceror/fighter/blackguard. Now the battle becomes one desperate struggle, as the heroes face off different types of evil (sahuagin invasion, a bugbear barbarian/ranger leading a stampede of dinosaurs, the vampire-witch and her undead amazons), for a long time before ever seeing Thorskel, who becomes much more of a boogeyman to the free peoples of Eternia. Add to that an even GREATER evil in Hordak ("Dakhor"), who, in this setting, is also closer to the mini-books, where he instructed Skeletor in the dark arts.

And the proze for it all, Castle Greyskull, is a mistery, no one holds sway over it (like the original mini-comics). It's ultimately neutral, and the struggle now becomes one between the Sorceress's heroes and Skeletor's minions.
 


Klaus said:
Thanks, Darkness!

As I was putting together a MotU setting, I opted to have He-Man) or rather, "Adamok", follow the origin of the mini-comics (originally pencilled by famed Conan artist Alfredo Alcala). So he hails from a barbarian tribe. His artifacts (the harness, the shield, the bracers, the belt, the axe and the sword) all boost him up, but I opted to have them within non-epic levels (an epic MotU campaign should be much more exotic, with mountain tossing and whatnot).

That said, even at his current (13th) level, Adamok is outclassed by Skeletor ("Thorskel"), who is, at least, 16th level sorceror/fighter/blackguard. Now the battle becomes one desperate struggle, as the heroes face off different types of evil (sahuagin invasion, a bugbear barbarian/ranger leading a stampede of dinosaurs, the vampire-witch and her undead amazons), for a long time before ever seeing Thorskel, who becomes much more of a boogeyman to the free peoples of Eternia. Add to that an even GREATER evil in Hordak ("Dakhor"), who, in this setting, is also closer to the mini-books, where he instructed Skeletor in the dark arts.

And the proze for it all, Castle Greyskull, is a mistery, no one holds sway over it (like the original mini-comics). It's ultimately neutral, and the struggle now becomes one between the Sorceress's heroes and Skeletor's minions.
God, I want to play that... :D
 

davewoodrum said:
Thank you for mentioning that about the Star Wars rpg... I had been wanting to compare that myself but I was sorta afraid it would be like walking into a bee's nest and I would be flamed pretty hard for cracking down on Star Wars.. especially the rpg...
I played the older Star Wars rpg, from West End Games, and noticed the same problem.

Of course this could be argued with almost every game based on another story (be it prose or film). Even LOTR, which is focused on the Ring Quest. Personally I never had a problem with it or Star Wars, being quite happy to play heroes who get small scale victories...having played in a MERP game that went for nearly 10 years and never interacting with the main plotlines of the setting. Still we all had a lot of fun, and its probably our groups all-time fave campaign.
 

If we were going to do a super cheese He-Man (heh I've been watching the new Cartoon and trust me... me may not be able to throw mountains but he's certinaly throwing big chunks of them around) and I'd simply use the 4CtF rules to explain all his powers. Give Him Super Strength, agility, invulnerability, might lifting, Alternate form (skinny annoying Adma to the wall of muscles with a scream of "I have the power") maybe a bonus to AC (I'm sorry but that loin cloth is not going to stop an amitious tick let alone skeletor). He'd be pumped up and the source would be his sword... which I would make a respectable weapon for whatever level he ended up with after hero levels were tossed in.

"He-Man!! You can fly!?!?!"
"Umm No... not really"
 

I think it'll be really cool to do a de-constructed He-Man, along the lines of Alan Moore's Miracleman. You play a group of He-Man type heroes who are inducted to become the replacement He-Man after the original He-Man has decided it's time to retire. In the course of fighting Skeletor, you discover that He-Man and Skeletor basically made up all the stories that were in the TV show. The minions you fight turn out to be kid-napped slaves, etc. The campaign focus shifts as you realize that He-Man & Skeletor did all this as a distraction to the real truth...
 

Thorin Stoutfoot said:
I think it'll be really cool to do a de-constructed He-Man, along the lines of Alan Moore's Miracleman. You play a group of He-Man type heroes who are inducted to become the replacement He-Man after the original He-Man has decided it's time to retire. In the course of fighting Skeletor, you discover that He-Man and Skeletor basically made up all the stories that were in the TV show. The minions you fight turn out to be kid-napped slaves, etc. The campaign focus shifts as you realize that He-Man & Skeletor did all this as a distraction to the real truth...

Now THAT is an idea that I can wrap my brain around. And this replacement He-Man (He-Man Lite). May actually dig up some pretty nasty dirt in the course of his adventures on the orginal He-Man... maybe enough where he'd come out of retirement and "silence" He-Man Lite.
 

MDSnowman said:

Now THAT is an idea that I can wrap my brain around. And this replacement He-Man (He-Man Lite). May actually dig up some pretty nasty dirt in the course of his adventures on the orginal He-Man... maybe enough where he'd come out of retirement and "silence" He-Man Lite.
Yeah. I loved that scene in Miracleman when Miracleman realizes that his nemesis, Gargunza was the one who created him and was the one feeding him all those lousy stories as a psychological experiment.

As a twist, I think it'd be fun to have He-Man be the real villain. And yes, once the players figure out what's happening, he's going to start sending minions after them... :)
 

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