JoeGKushner
Adventurer
A couple of weeks ago I was DMing the Scarred Lands. Most of the players made pretty normal characters and we've played a few games without issue but we have one player, who no matter who GMs, always seems to have the following issues.
1. Lone Wolf trick: i.e. leaves party to explore on own. Goes off without party on numerous jaunts in city, exploring sewers, etc...
2. Says things and then when asked if certain he's doing it, claims yes, then when results start coming in, says he would've never done that.
3. Bullies other characters based on his own power level and plots to kill other characters when he doesn't like the players.
Part of it stems from he and another player really not getting along and having several of the other players like the other player so he always feels that it's the group against him.
After about two sessions, I stopped GMing. I got tired of babysitting. I don't feel the need to have to ask and demand to know what he's doing at what particular second. If he tells me he's pissing in the necromancer's kicthen, then when the undead attack, he's pissing in the necromancer's kitcen, not teleported to the side of the party to get XP.
Anyway, one of my other buddies picked up, same setting, new characters. He's thinking of asking the player to leave.
Sounds like a no-brainer right? Problem is the same that happens to many groups. He's a long time friend and doesn't take any criticism of his role playing, life decesions, etc... at all. Once in a blue moon he may admit that he was wrong, but then the behaviour starts up again.
Now maybe I'm alone in thinking this, but to me, role playing is a group effort. Sure, the spotlight may move here and there, and the GM may occassional suffer favoritism now and again, but if one player is, intentionally or not, ruining the other players fun, what good is he?
Anyone experience this problem?

1. Lone Wolf trick: i.e. leaves party to explore on own. Goes off without party on numerous jaunts in city, exploring sewers, etc...
2. Says things and then when asked if certain he's doing it, claims yes, then when results start coming in, says he would've never done that.
3. Bullies other characters based on his own power level and plots to kill other characters when he doesn't like the players.
Part of it stems from he and another player really not getting along and having several of the other players like the other player so he always feels that it's the group against him.
After about two sessions, I stopped GMing. I got tired of babysitting. I don't feel the need to have to ask and demand to know what he's doing at what particular second. If he tells me he's pissing in the necromancer's kicthen, then when the undead attack, he's pissing in the necromancer's kitcen, not teleported to the side of the party to get XP.
Anyway, one of my other buddies picked up, same setting, new characters. He's thinking of asking the player to leave.
Sounds like a no-brainer right? Problem is the same that happens to many groups. He's a long time friend and doesn't take any criticism of his role playing, life decesions, etc... at all. Once in a blue moon he may admit that he was wrong, but then the behaviour starts up again.
Now maybe I'm alone in thinking this, but to me, role playing is a group effort. Sure, the spotlight may move here and there, and the GM may occassional suffer favoritism now and again, but if one player is, intentionally or not, ruining the other players fun, what good is he?
Anyone experience this problem?
