dwayne
Adventurer
First let me say if you are having issues with these spells and are a GM then you should stop and do some thing else because you are not 1, very creative 2, too much of a rules lawyer and 3, a whiner. Now if you are not a GM then it does not matter but for the GM who is helpless or needs to be told what to use or not here is a bit of advice. Don't use them.............simple.
I have been a GM for close to 30 years give or take a few and have been through every incarnation of D&D from the box sets with the light blue dice to D&D next, and can say there is always a way to counter any thing if you know they have spells like fog cloud or what ever take it in account just don't do it all the time will get old if can't get an advantage once in a while. but make them use what they have for an encounter. Make the PC's work for you I am running a game now that I don't even have to do much work as the PC's are so into their characters they are writing the story almost themselves sometimes I just sit a listen to the enter player action. Its in a modern setting with D20 modern rules which has low magic from the modern system, I have completely redone the system fixing the holes and using the vitality wound system from starwars and removed multiclassing and advance classes (there more like talent trees now but with requirements ) there are only 5 base classes. any class can pick any advanced class(talent tree) they want the basic talent trees are still tied to each of the classes in some way and some more than one. Lots of feats and Armor as DR and with guns doing more damage it has a very hard core feel to it. I almost have it all put together just fixing some errors and left over works from meshing the different elements together,
I have been a GM for close to 30 years give or take a few and have been through every incarnation of D&D from the box sets with the light blue dice to D&D next, and can say there is always a way to counter any thing if you know they have spells like fog cloud or what ever take it in account just don't do it all the time will get old if can't get an advantage once in a while. but make them use what they have for an encounter. Make the PC's work for you I am running a game now that I don't even have to do much work as the PC's are so into their characters they are writing the story almost themselves sometimes I just sit a listen to the enter player action. Its in a modern setting with D20 modern rules which has low magic from the modern system, I have completely redone the system fixing the holes and using the vitality wound system from starwars and removed multiclassing and advance classes (there more like talent trees now but with requirements ) there are only 5 base classes. any class can pick any advanced class(talent tree) they want the basic talent trees are still tied to each of the classes in some way and some more than one. Lots of feats and Armor as DR and with guns doing more damage it has a very hard core feel to it. I almost have it all put together just fixing some errors and left over works from meshing the different elements together,