Joshua Randall
Legend
If it's not too late, encourage one of the "kicked out" players to start his own campaign. If he has never DM'd before, now is his chance to start.
There can never be too many DMs.
There can never be too many DMs.
PapersAndPaychecks said:Run the game with seven players and enlist one as co-GM.
Joshua Randall said:If it's not too late, encourage one of the "kicked out" players to start his own campaign. If he has never DM'd before, now is his chance to start.
There can never be too many DMs.
DaveyJones said:enact the Caller rule.
DaveyJones said:20 is optimal btw.
Good luck! Are the left out players from previous still in for sure? Are the left out players right now going to be in the next campaign?el-remmen said:Well, thanks everyone for your suggestions. . .
They went with the Survivor-style vote, choosing alternates as well to take open spots, should they become available.
The votes have been cast and those involved have been notified. . . So we have ourselves a gaming group of 6.
I also has a campaign with some 11 PCs in it last year. Usually, about 7, 8 or 9 people would showpogre said:I had a campaign a few years ago with 8 players. My idea was that some of them would not show up on a consistent basis and we would be down to a playable 6 or less most of the time. The campaign got rolling and we had 8 players there darn near every week.
Nyaricus said:Good luck! Are the left out players from previous still in for sure?
Nyaricus said:Are the left out players right now going to be in the next campaign?
el-remmen said:No one would go for that.
Optimal for what, an aneurism?![]()