Problems at the gaming table

Draw and quarter him of course.



eh..........or you could just let the situation take care of its self. a character like that would not live to terribly long realistically so dont pull your punches and that situation if fixed.

for the second ....well nothing. until the DM sees him do it there isnt much to be done other than inform the DM of the suspicion so that he can watch out for it to occur again.
 

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There are ways to enforce die rolls. Like asking players to do their math out loud each time they do something different in combat. To be fair though, be sure to apply it to everyone and not just the "suspect." If it is a slip in adding or subtracting some particular bonus, then this method can often help players catch each others mistakes as well.

What irks me is when players attack other players through their PCs. WTF? As a DM, if I don't see a clear reasoning for that kind of behavior in character, it will stop the game's flow dead right there for me. I know it's a game, but getting your kicks by trying to off the other PCs for no reason is about as immature as it gets, and spoils the fun for others.
 

Adventuring groups are a team of people who depend on and trust each other with their very lives.

If you can't trust Bob the Dunderhead not to get you killed, how long would you keep adventuring with him?

If he insists on behaving stupidly and gets himself killed, how many times would you be willing to forego your share of the reward to see him raised from the dead?

I see absolutely NO problems with saying, In Character, "You know, we just aren't interested in having you as a part of our team any longer".
 

It sounds to me like this guy is trying too hard to impress the DM or get the most loot, or 'win' compared to his comrads by running ahead all of the time. Perhaps it's because he has been given a buff that will run out soon, and he wants to take advantage of it. I like traps. I use simple ones in some locations where it is easy for the PCs to jump ahead to the next encounter. It's also easy to draw the players into them by showing them the next group of baddies they need to face, then the retarded PCs charge headlong in between the glowing walls.

For cheating, ask why he feels he needs to.
 

Ogre Mage said:
One of the players in our game (who I will call Gus) runs a PC who shows a total lack of sense i.e. running ahead in the dungeon when the rest of the party is not ready to do so and acting very defiant when other PCs ask him to stop doing this. Things have gotten bad enough that some of the other PCs want to kick the character out of the group. They did not want to get rid of Gus, however, they just want him to make a new (more agreeable) character.

In the midst of this, one of the players now says they saw Gus cheat on a die roll in combat.

What are your impressions? Should anything be done? (Note: I am not the DM, just a player).

I don't know lately some players don't trust in my way of doing things.I admite that players need to be kicked in the right direction. When I played a Dwarf every time when a PC get so whinny on who will open the door, I did the one thing to piss them off was I broken the Door down for them worry about the danger thats behind it they tend to think I was out of control, I only gave them an option if you don't open the door I will be force to brake that thing down, I was just playing the Dwarf the way I wanted it to be.
 

Kill-em.

Trap, ambush whatever. A dead PC is not nearly as much trouble as a living one.

Have him create the class stats etc of the new character, but tell him that you are providing some of the background and personality to tie him to the current game and to enable a new facet to the plot. If he acts like a dope again, Kill-em quick, he should get the picture.
 

Die rolls are tricky to enforce. Sometimes when a player appears to be cheating, he or she may just be messing up subconsciously. Take me for example, I cannot add to save my life. Sometimes I mess up on the number by either making a roll too low or too high. This both hinders and improves my player's attack, saves, skills etc. However, my players and DM know about my math idiocy and im sure watch me or calculate the values in their head just to make sure. This doesnt mean im cheating...im just dumb :D Maybe its the same with your player?

Cheers,
 

If the party is dungeon-conservative and "Gus" is dungeon-bold then

a) the party, in-character, needs to tell Gus to get on the bus (ha, ha). Essentially the party will tell Gus to "get lost, you are a liability". If he doesn't like it, the wizard should cast charm or the cleric should cast hold person and they should leave him in the tavern until the spell wears off (and run away!)

or

b) the party, in-character, needs to let Gus met his own demise in the dungeon. If he runs off beyond the sight and earshot of the party and then gets into trouble, their CHARACTERS will not know that. They can't have some sort of "Gus intuition" if he's 65 squares away and stunned by a dart or something. Once they eventually found Gus dead, their reaction would naturally be "well, we warned him.

Basically this is an IN-CHARACTER problem and should stay an IN-CHARACTER problem.

As for the alleged cheating, just make a blanket "reminder" before the next session that cheating in any fashion will not be tolerated and that henceforth rolls should be made for public view. Hopefully this will scare Gus out of lying/cheating on his dice rolls.
 
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It sounds less like annoying character than annoying player to me.

1) The actions of his character - Roleplaying aside, if the group dynamic doesn't jive with his tactics, THE PLAYERS need to confront him about it, not the DM. Running out ahead will eventually get him killed, but I have the feeling his next character will be equally annoying. As a DM I hate lone wolf types. It slows the game down considerably.

I have a player who wanders around the dungeon while the party rests (he stays out of combat and thus doesn't need to heal/prepare spells). It leaves the rest of the players sitting around doing nothing and it sucks. I pulled punches the first few times but don't anymore.

2) Cheating dice - You are not a babysitter. You are supposed to be playing with mature people here. Not to mention it's a :):):):)ing game. Calling him out will NEVER work. A cheater is also a liar. He will deny it to his last breath and it will make you look petty. If you have players who don't mind, have them watch his dice, or perhaps have everyone roll in a big box top in the center of the table. Still, all these fixes slow the game down and assume that you don't trust the other players. If you don't want to call attention to any cheatin' dice, simply cheat on your monster's dice next time he fights one.
 

Gregor said:
Die rolls are tricky to enforce. Sometimes when a player appears to be cheating, he or she may just be messing up subconsciously. Take me for example, I cannot add to save my life. Sometimes I mess up on the number by either making a roll too low or too high. This both hinders and improves my player's attack, saves, skills etc. However, my players and DM know about my math idiocy and im sure watch me or calculate the values in their head just to make sure. This doesnt mean im cheating...im just dumb :D Maybe its the same with your player?

Cheers,

According to what the other player saw, this could not be the case. Supposedly Gus rolled a 4 and then claimed that it was a critical threat. Nobody could make that big of a mistake.
 

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