arscott said:Unless your sweet-talker sacrifices babies to Orcus every night, I don't think you have much to worry about.
Well, not every night - sometimes I just go out to the pub!
arscott said:Unless your sweet-talker sacrifices babies to Orcus every night, I don't think you have much to worry about.
Ninja-to said:Just about the only rule I care to remember is that if you don't have perfect maneuverability you don't get to hover...
Ninja-to said:Here's my list of 'don't do's' and wishes for 4E. These problems were a major headache and in some cases broken enough to ruin encounters. I know at least a few have been mentioned before, but for lack of a Search button, here they are again in a new thread, with others.
1. Darkness spells casting 'shadowy illumination'. Please make it 'dark'...!
3. Ethereal/Incorporeal/Gaseous/'Touch' attacks. My god... do I need to even mention the issues with these? Please simplify it. 2nd ed was 'need +1 weapons to hit' and it was on with the show. The very name of 'touch attack'... sigh.
4. Our 3.5 Silence is broken. I hope we get a new one.
5. Evards Black Tentacles is also on the fritz. With the new grapple rules, this will of course get a tune up.
6. Rope Trick/Non-Dimensional spaces/Bags of holding/Portable holes. Please explain in more detail. Make it clear if it's bad, then what happens after combining these effects. Oh and also, Rope Trick is broken. At the least, it's like a 'save our game so we can rest again in the middle of the dungeon' button.
7. Fly. Need more mundane methods of taking down someone who's flying. Arrows and javelins are 'nice', but there needs to be a greater limit on who can fly and for how long IMO.
8. Related to the below comment, Undead and Demons... please, if you do only one of the changes I've asked for, please, please, PLEEEEEASE make it that UNDEAD and DEMONS/DEVILS can see in natural darkness to any range...!! For both a mechanical and common sense point of view, I hate to have Pit Fiends and Liches ordering minions to carry torches around or light a corridor because they can't see further than 60 feet in the dark. Sigh.
**UPDATE: After viewing the new 4E Pit Fiend monster entry, I noticed that Pit Fiends still have 'Darkvision', yet, there is hope. The Darkvision entry no longer has a measly 60 foot range, though who knows what the range actually is. For the love of all that is unholy, please, please make sure that this new Darkvision doesn't have a range of 60 feet! Omfg.
Ninja-to said:2. Invisibility. Where to begin. Either start giving saves for this spell, or create much more readily available methods of overcoming it. This has always been a problematic game mechanic.
3. Ethereal/Incorporeal/Gaseous/'Touch' attacks. My god... do I need to even mention the issues with these? Please simplify it. 2nd ed was 'need +1 weapons to hit' and it was on with the show. The very name of 'touch attack'... sigh.
6. Rope Trick/Non-Dimensional spaces/Bags of holding/Portable holes. Please explain in more detail. Make it clear if it's bad, then what happens after combining these effects. Oh and also, Rope Trick is broken. At the least, it's like a 'save our game so we can rest again in the middle of the dungeon' button.
7. Fly. Need more mundane methods of taking down someone who's flying. Arrows and javelins are 'nice', but there needs to be a greater limit on who can fly and for how long IMO.
8. Related to the below comment, Undead and Demons... please, if you do only one of the changes I've asked for, please, please, PLEEEEEASE make it that UNDEAD and DEMONS/DEVILS can see in natural darkness to any range...!! For both a mechanical and common sense point of view, I hate to have Pit Fiends and Liches ordering minions to carry torches around or light a corridor because they can't see further than 60 feet in the dark. Sigh.
**9. Detect Evil. Again... please, do something about this. As a DM, this would always make your Chaotic Evil sweet-talker dooomed to dangle on the end of a Paladin's spiked chain.
**UPDATE: After viewing the new 4E Pit Fiend monster entry, I noticed that Pit Fiends still have 'Darkvision', yet, there is hope. The Darkvision entry no longer has a measly 60 foot range, though who knows what the range actually is. For the love of all that is unholy, please, please make sure that this new Darkvision doesn't have a range of 60 feet! Omfg.
As written, you can cast Darkness in total darkness to gain illumination.Ninja-to said:1. Darkness spells casting 'shadowy illumination'. Please make it 'dark'...
Sitara said:All detect alignment type spells and abilities are gone. Permanently.
Desingers said they wanted roleplaying to find someones alignment, not via a spell. Though I hope paladins get something else to make up for this...say a detect lies or detect gastronimical indigestion or something.![]()
fnwc said:As written, you can cast Darkness in total darkness to gain illumination.
Mourn said:I think that's his point. It's supposed to be a darkness spell, but can serve as a "lightness" spell instead, which a simple "Using this spell in conditions darker than shadowy illumination has no effect." would have fixed.