Ace32
Explorer
I run a game set in a futuristic fantasy world, with space ships and such, and I've run into a problem regarding player (and NPC) HP. Tense situations, like being held at gunpoint, aren't tense at all for players anymore, because they *know* that a gun only does so much damage.
How can I fix this? I would think that a gun held to someone's forehead would kill them, instantly (unless for some reason a helmet was on that could stop it). What about explosions? If someone got hit by an anti-tank gun, should they be able to survive?
Anybody have any house rules regarding this?
How can I fix this? I would think that a gun held to someone's forehead would kill them, instantly (unless for some reason a helmet was on that could stop it). What about explosions? If someone got hit by an anti-tank gun, should they be able to survive?
Anybody have any house rules regarding this?