shadow said:
I've been looking at Iron Heroes for a while. I'm drawn to the idea of a focus on character abilities rather than a proliferation of magic items. It seems like the perfect system to run a low fantasy game in. However, I've heard a lot of people talking about problems inherent in the system. I've briefly perused the books and found the rules to be consistent. However, I've never been the one to pick up on balance issues; other people seem to have an ability of detecting potential problems with balance and rules in general. So, what are the specific problems with Iron Heroes? Are there errata to correct those problems? Do these problems drastically affect play? (If so, should I look elsewhere for a low-fantasy system?)
I've got to go against the popular opinion on IH. I played it for about 3 months when it first came out, and if you're looking for low fantasy, IH is definitely not your game. Characters in IH are more about their class abilities, but they do tend to be more heroic and tough than D&D characters at the levels we played at (1st-8th). My specific dislikes of the the system.
1. As said, the arcanist in the book stinks. There are fixes in various places, so this could be overcome.
2. IH is is ALL about the combat- so if you love combat heavy games, IH might be for you. If you don't, it has substantially less to offer. The system is completely set up around a character's combat abilities, moreso than D&D. Fights took us about twice as long as they did in D&D. IH also has a "mook rule" so your characters will wade through dozens of enemies. Some folks like this, but it didn't work for our group.
3. Tokens are an interesting idea, but we found them unwieldy in play, and lead to very meta-game behavior on the behalf of players.
4. I found the tone of IH to be more wuxia-like in feel, with some shades of the Hercules and Xena tv shows. Basically, over-the-top and kinda corny. It definitely does NOT emulate Conan or Lord of the Rings well- heroes in those stories are more fragile and not as superhuman in their abilities.
IH has some cool ideas, but for my group, it didn't fit our playstyles well at all and was too combat-focused. If you really want to do low fantasy where a character is more human in their abilities and not defined by magic items, pick up Grim Tales, Conan OGL, Thieves World, or Black Company. Warhammer Fantasy Roleplay 2 is great too, but its not D20.