Gothmog
First Post
Particle_Man said:That is exactly right. The reason for this is that an Iron Heroes party at Level X is meant to be exactly as capable of taking on a CR X challenge as a regular D&D party of Level X. The D&D party does this, partially, through incredibly powerful magical items. The Iron Heroes party does not necessarily have any magical items, and the ones they have may be cursed and too dangerous to use except in dire emergencies. Thus their capabilities come from their inner resources. Thus an IH character is pound for pound tougher than a D&D character (sans magic items) of the same level (except at 1st level, when no magic items are expected).
So instead of Sir D&D wielding his +5 Dragon-Bane Holy Greatsword vs. the Dragon, we have IH the Mighty wielding an ordinary greatsword (well, maybe masterwork), but IH is badass enough that he can take on the Dragon too.
Yep, I understand that, and I know a lot of people like that playstyle. The whole reason my group decided to try IH was because we were tired of the high-powered D&D stuff, and rather than being more subdued, IH was more over-the-top than D&D. While IH characters aren't lit up like Christmas trees with gear, in 1-on-1 fights between IH and D&D characters WITH their gear, we found the IH characters win slightly more than 60% of the time.
What we had troulble with in D&D and IH is identifying with characters that were so much larger than life. My group likes a more mundane playstyle, where we can see the characters as ordinary people, and not superheroes. Grim Tales and WHFRP2 are the best fits for us, because the characters still have to fear a knife in the dark, poison, disease, and the odd lucky shot by a goblin. Neither IH nor D&D is such a game, and while they can both do heroic sword and sorcery fairly well, they do not do low fantasy or fantasy with darker or more horrific twists at all.