Doc_Klueless
Doors and Corners
Any game that has a thick, heavy lore to it usually overwhelms me. So Glorantha or Harn (for example). Forgotten Realms. Golarion. Etc. Etc. It's just too much for me to process and keep ready in my mind.
That's something of an aspiration of mine now that Pathfinder 1 has officially finished. (There's still plenty of 3rd party stuff coming out, of course.) Basically treat it like GURPS and tailor the options to the particular setting I'm running.Couldn't a GM just curate such a list, remove the options to streamline the experience?
I've run several PF campaigns with the stipulation "core rules only." I don't think every player would balk at the restriction.That's something of an aspiration of mine now that Pathfinder 1 has officially finished. (There's still plenty of 3rd party stuff coming out, of course.) Basically treat it like GURPS and tailor the options to the particular setting I'm running.
However, while GURPS players don't expect to be playing with the whole of GURPS (that would be insane, and anyway lots of it is mutually exclusive), Pathfinder seems to attract people who really, really like having as many options as possible. So I'm not sure all my players would accept it.
It's worth noting that RuneQuest provides a large part of the feel in the character gen, and the lore isn't essential to the game playing well, provided one gives in to the character gen tropesets, with most everyone having a spell or three.. My plays of RQ were not on Glorantha, but a lot of the feel was subtly provided in the mechanics of Character Gen and Magic.Any game that has a thick, heavy lore to it usually overwhelms me. So Glorantha or Harn (for example). Forgotten Realms. Golarion. Etc. Etc. It's just too much for me to process and keep ready in my mind.
I gave up on GURPS 4th ed too. Overwhelming trying to take in all the nuances. A lot to digest when reading. 3rd ed has a nice casual tone, great setup, and was easier to get into.GURPS 4th edition. I kept feeling like I needed to know it better and read the core books, as one can, but I never could make it through them. Also I was at a VERY busy time in my life and there were really no adventures I could just run and the prospect of creating GURPS content or printing other content was also competing for that dwindling free time. Eventually I just gave up.
Actually, Moldvay covered to 5th, except for experience points needed for 4th and 5thYeah the 1e beginner box covered 1-5. So very close to the E6 d20 variant. And more than the 1-3 Moldvay, and Mentzer Basic D&D sets. Moldvay did have the follow up Cook Expert set and Mentzer had the whole BECMI follow up sets though.
You managed to pick the singlemost confusing Palladium game ever... All the others are more straightforward. Heroes Unlimited was just not well written, even by palladium standards.I only ever had 1 Palladium book and it was their superhero game. I loved to use the random tables to just generate a random superhero with a grab bag of powers and then try to come up with a name and origin and stuff... Playing it on the other? I don't even remember any of it, but I think trying to hit someone was a weird arbitrary thing like you want to roll and then add those modifiers and then beat 12 or something? I have no idea. It's somewhere in storage. I tried to run the game once but it mostly resulted in fun comedic moment than any concrete memory of the system itself. One of my player had rolled a RIDICULOUSLY OP mix of power... I think he called 'Golden Beast'. He was basically a golden Hulk that got dumber as he got stronger but also would turn into diamond at half HP or something... like a crazy mix of Hulk and Emma Frost.
Those random tables man.
Actually Moldvay covered 1-3 and a smattering of rules you can apply to various higher levels.Actually, Moldvay covered to 5th, except for experience points needed for 4th and 5th
Just my luck then! Did I dream that combat system though?You managed to pick the singlemost confusing Palladium game ever... All the others are more straightforward. Heroes Unlimited was just not well written, even by palladium standards.