*laughs* Maybe I can expand on this a little. Interesting encounter--to me, it really highlighted the defender role and the worth of the paladin as a damage-sink. I knew it before, but seeing it in full action was impressive.
(It was, BTW, Gerhart who did most of the aforementioned ****ing off. Valenae tried to keep him out of trouble, but failed; by this point, she has determined that she is no longer responsible for his actions. Will fight beside him, yes, but she is not going to sacrifice herself for his troublemaking again. Even a paladin has limits.)
But they wouldn't @#%%#@$ retreat! (Although, to be honest, when the thing showed up Valenae didn't really think there was any chance of escape anyway. What, an *angel* is going to be deterred if we jumped out a window?) It was clear very quickly that we could barely hit the thing, much less damage it, and Valenae was all set to cover the retreat...which kept. Being. DELAYED because people wouldn't leave. Went "through about five times her max hp"--yep, and used every healing resource I had, and those of the party, to do so. I think she's got a handful of healing surges left, but no way to access them, so tonight's game should be interesting. Still, I *liked* the fact that I could soak up that much damage and keep the rest of the party from harm.
"the paladin threw down her sword"-- desperation move. We saw the priestess's form in the sky, and Valenae knew that she was at the end of her rope...and if the angel started hitting other party members, they were dead. In my head, it was more elegant than described: she turned toward the creature, bowed, laid her sword down on the ground in front of it as a sign of peace and allegiance, and turned back to engage the still-challenged angel with only her shield and her fists.
Like I said, she's out of healing options and down to at-will powers (that aren't hitting anyway), so tonight we'll see how long Valenae lasts....