Kobold Avenger
Legend
The main idea is having a character's Proficiency bonus contribute more to their AC in a campaign where armor option are limited, restricted mostly to light and medium armor. Many characters therefore are going to be unarmored and armor's contribution to their AC is going to be reduced.
When it comes down to classes I see Fighters, Monks, Paladins and some Clerics having high AC based on class and proficiency bonuses, Barbarians, Clerics, Druids, Rangers and possibly Rogues being on the medium tier and every other class being on the lower tier unless they belong to a melee-combat focused subclass. With the 3 tiers in mind how would their proficiency bonus and Dex (or other ability score) bonus interact?
And though I said that armor was limited, it's not non-existent as it's for settings that are either less or more technologically advanced then the typically D&D campaign, breastplate is likely the best armour one could get for armour without getting a feat or belonging to a special subclass. I feel that if armour contributes to AC it's based score should be reduced because of the proficiency bonus. And wearing armor adds temporary hit points to the character, though it may be ruled that it's a special type of temp HP such as Armor HP. I only see the temp HP being in increments of 5, with heavier armors offering more temp HP. I've toyed with the idea that some armors might have a hardness or damage reduction. The temp HP of armor refreshes with a short rest, or a 1 minute Int check (proficiency armorer's kit).
There's also the possibility that some attacks might have the Armor-piercing quality, which might either bypass or do double damage to the temp HP.
When it comes down to classes I see Fighters, Monks, Paladins and some Clerics having high AC based on class and proficiency bonuses, Barbarians, Clerics, Druids, Rangers and possibly Rogues being on the medium tier and every other class being on the lower tier unless they belong to a melee-combat focused subclass. With the 3 tiers in mind how would their proficiency bonus and Dex (or other ability score) bonus interact?
And though I said that armor was limited, it's not non-existent as it's for settings that are either less or more technologically advanced then the typically D&D campaign, breastplate is likely the best armour one could get for armour without getting a feat or belonging to a special subclass. I feel that if armour contributes to AC it's based score should be reduced because of the proficiency bonus. And wearing armor adds temporary hit points to the character, though it may be ruled that it's a special type of temp HP such as Armor HP. I only see the temp HP being in increments of 5, with heavier armors offering more temp HP. I've toyed with the idea that some armors might have a hardness or damage reduction. The temp HP of armor refreshes with a short rest, or a 1 minute Int check (proficiency armorer's kit).
There's also the possibility that some attacks might have the Armor-piercing quality, which might either bypass or do double damage to the temp HP.