The whole bit about Expertise and ceilings.What? Tell me what it is you find unconvincing.
The whole bit about Expertise and ceilings.What? Tell me what it is you find unconvincing.
You've reiterated that sentence many times, but repeated statement of your opinion does not an explanation make. It's fine if the answer is that there is no mechanical problem with the higher ceiling per se, and that it's just that you don't like the in-fiction connotations. It's, like, your opinion, man. I just want to be clear on the distinction.
The whole bit about Expertise and ceilings.
Which part of my reasoning do you think doesn't hold up?
What kind of explanation are you looking for? An explanation of why somebody wants to change something is always their opinion. For many people RAW expertise works fine (yourself included from your statements), it doesn't for me for, again, the reasons I've stated. Even if I give you a mechanical reason for it (such as auto-successes at lower DCs and less meaningful higher DCs due to expertise increasing the probability of success so it is no longer as much of a challenge), the desire for the change would still be my own preference--my opinion. I hope you see why there really isn't a distinction.
Ah, sealioning, not into it, thanks.
I've not heard that term, but I just looked it up, and I'm definitely not trolling anyone. If I'm understanding the concept correctly (via Wikipedia), the last thing I want is to provoke an angry response from anyone, and I'm not disguising anything as an attempt to learn and communicate; I really just want to communicate.
Well, could have fooled me. Let's just never mind this one.
Thanks, take care,
M
You too! Like I said, no hard feelings, and I didn't mean to offend. I'm just passionate about internal consistency.![]()
Raising the Bar
You have ability beyond the norm. Select one ability score and you gain the following benefits:
* You gain 1 point to the chosen ability score.
* Your maximum for the chosen ability score is now 20 instead of 18.
* Once per long rest when you make an attack roll, saving throw, or skill check using your chosen ability score modifier and the result fails, you can reroll the attempt. (MAYBE??? Too much? I probably won't keep this one... but our long rests are 24 hours.)
Prodigy
You have a knack for learning new things and a natural talent in one skill. You gain the following benefits:
* You gain one skill proficiency of your choice and proficiency in one language of your choice. You also gain proficiency in one kit, tool, or vehicle-type (land or sea) of your choice.
* Choose one skill, kit, tool, or vehicle-type in which you have proficiency. Whenever you make a skill check using your chosen skill, you add double your ability score modifier to your check (minimum +2).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.