DND_Reborn
The High Aldwin
For a while, since I've been into 5E really, I have been annoyed by the contributions relatively of proficiency bonus, ability modifiers, and expertise. To me, proficiency should trump ability and expertise in the long run, but RAW we see proficiency barely beat out ability score modifiers (+6 max vs. +5 max). And expertise, available only to two classes with some archetype exceptions, equal to proficiency makes it too good IMO.
We currently play with the house-rule that proficiency caps out at +8, ability scores at +5 (was also +4 but we reversed it for simplicity since monsters and such are based on +5 progression), and expertise at +4 (+2 at low levels, +3 a mid, and +4 at higher). The potential maximum is still +17, so it works with the current system. I would like to see proficiency progress up to +11 or 12 even, lower ability scores to +4, and maybe make expertise a flat +2 bonus, and I might do this but I wonder if it would mess things up...
Now sure, the game plays fine RAW and with a practical cap at 30. So, I understand the purpose for bounded accuracy and all, but it makes me wonder if they bounded it too much?
Has anyone else had issue with the +6 vs. +5 vs. +6 system? Do you think it should be weighed differently? I am sure a lot of people haven't, and that is great for you, so I am more interested in people who do have issues with it.![]()
So, I am quoting the OP for one purpose, which I bolded. While I appreciate some creative feedback on the drawbacks of making changes, it has gone on long enough for me. While some people have offered suggestions and alternatives (THANK YOU very much!), the thread is getting to the point of people discussing why it shouldn't be done, i.e. weighed differently between proficiency, ability, and expertise.
As I said in the OP, the game plays fine RAW, but I (and others at my table) aren't happy with it as is. We are seeking CHANGE, not reasons why we shouldn't. I could argue forever why we should but there is no point. Those who have expressed their views have (usually


Our rogue will have features that allow him to excel still at skills, even if in a different fashion, and we love the rogue for all the other things he can do.
Now, most of you have side-conversations going on, so of course I am not saying anything like "don't post here, blah blah blah". I am just saying unless you post something which furthers my goal, I probably won't reply (sorry, Esker, it's been fun!).
Later, all, and thanks for contributing!
