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Programmers: please stand up!

[MENTION=56189]Kzach[/MENTION]: Thanks. More map items are coming. There were 120 or so added a few weeks back, and my artist is in the middle of a bunch more. Can you describe the half-snapping? And more specifically what you mean by half-squares? I've got good guesses, but I'm not 100% sure.

[MENTION=90804]OnlineDM[/MENTION]: Remember there is the free version, and I'm happy to have people use that until they have the money to go pro or until they feel the value justifies it.

And allow me to point out a couple of the key features of Dungeonographer, since I don't think I did that well earlier. I didn't want to do just another mapping program unless I had something different to offer. To me that was the ability to have just one map, but two art modes so one can have a simple line art version of the map, but then click a radio button and see a battlemat version. And a helpful dialog makes printing a 1"/square scale battlemat easy. Or print a 4 or 5 square per inch line art map for DM-only use. There's also the export of a line art map to the classic-tsr-inside-cover-module blue as well as a toggle to shift the map to isometric. (Both are when you export the map.)
 

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The half-square snapping is like... umm... just say you have 100px squares, normally you stamp a texture and it fits neatly into that square. However, sometimes I want it to snap half in one square, and half in another. And sometimes I also want it to snap to the axis of four squares. Dundjinni allowed you to do this with both textures and images which massively increased the usability of the program for me personally.

With the 120 new images, I'm guessing they were added to the paid version? If you're working on putting more images in then I actually might just buy it after all. The ability to drag'n'drop images to create pretty maps is what makes the program useful to an Illustrator/Photoshop retard like myself.
 

Into the Woods

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