"Progress" in your setting

Depending on how old the world is, fossil fuels might not be able to exist. A typical D&D setting hasn't had millions of years for dead creatures to turn into oil and coal, so I would think that those things, at least, would not exist to be exploited.
 

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CruelSummerLord said:
But how do you as a worldbuilder justify having mercenaries play the equivalent of Texas Hold 'Em when they're dressed in plate mail and carry around broadswords? How do you justify that none of the highly intelligent and advanced cultures in your world has ever discovered gunpowder? How do you justify that man cannot invent a car or a submarine to save his life, and is forced to rely on grunt labor, whether his own or that of an animal, to get his work done?

I just don't bother justifying them. Unless someone asks or I just get a whim to. I like to think that I can rationalize anything. (^_^)

I also have a strong tendency these days to try to make my fantasy worlds actually work as its inhabitants think it does. The "planets"--including the sun(s) & the moon(s)--do revolve around the terra firma in crystaline spheres. Spontaneous generation does happen.

On the other hand, I let the PCs invent a diving bell Monday night.
 

RFisher said:
I just don't bother justifying them. Unless someone asks or I just get a whim to. I like to think that I can rationalize anything. (^_^)

I also have a strong tendency these days to try to make my fantasy worlds actually work as its inhabitants think it does. The "planets"--including the sun(s) & the moon(s)--do revolve around the terra firma in crystaline spheres. Spontaneous generation does happen.

On the other hand, I let the PCs invent a diving bell Monday night.
RFisher has grokked Hong's first law of fantasy. RFisher is wise. I love RFisher with all of...



... Hm, no, maybe not. At least, not YET!
 

I ran a campaign once, a long time ago, with more of an ancient real world flavor and it was a good deal of work removing technology from perceived D&D norms to get where I needed to be. Nowadays, I would likely rely on one of the many sourcebooks such as From Stone to Steel or a period campaign book on the Dark Ages or even a cultural campaign book on and ancient society like Greece, Rome, or Egypt to get me started, even if it was meant to be a fantasy world not tied to one of those cultures or times. I definitely prefer not to run a game where the setting or cultures progress so far as to utilizing gunpowder.
 

Hobo said:
I consider it more of a mélange of Pirates of the Caribbean, Sergio Leone, Charles Dickens, H. P. Lovecraft and Edgar Rice Burroughs.
I think I'm in love!

(I have a setting that combines the post-Renaissance tech of {some of the domains of} Ravenloft, minus the horror rules, with Iron Kingdoms, minus the goblinoids, with generous splashes of Gibson & Sterling's The Difference Engine. The world once used to be Greyhawk, but a cataclysmic event* happened, warping time and landscape into my current campaign.)



* cataclysmic event = the player's previous characters failed to stop the bad guy, who "merged" Greyhawk with Ravenloft....the players still don't know they're in the same world, just 300 years into the future...it's good to be God.
 

CruelSummerLord said:
In the real world, humankind has gradually progressed...

I was never satisfied with the lack of progress endemic to most settings and never bought the theory that magic retarded or prevented the development of technology or society. That artificial stasis and its facile justification always felt like cheep tricks to me. I wrote Mechamancy specifically to deal with those issues.To a lesser degree, I wrote Banking Guild for the same reasons.
 

I can't deal with a lack of progress either. Too much playing Civ games... and the (expanded upon in books and games version of) the Star Wars universe is one of the more depressing universes I can think of.

But I have human civilizations in-game work on a empire/decline/fall cycle, though different eras become advanced in different areas. (So, for example, that legendary ancient sword the heroes are looking for is likely to be bronze.) Then the empire often unleashes Something They Shouldn't, cataclysm, rebuilding. This is where most of the "nonhuman" humanoids come from, they're cursed remnants of former empires, some really old.

The current era features physical/chemical technology at its peak to date, with the crafting of magical constructs and engines at an advanced and relatively common (though definitely sub-Eberron) level, and gunpowder use at nearly Renaissance levels, but magic has otherwise mostly receded, and the power of the gods has waned greatly.

Arcane magicians (wizards) use more advanced magic than primitive mages of a thousand or so years before (binders) – the wizards can harness the power of the spirit world without having to actually talk with anything or cut any deals. So that is an area of magical progress in the setting.
 

CruelSummerLord said:
In the real world, humankind has gradually progressed technologically, and is constantly updating and changing its own thoughts and beliefs, both processes taking places over the centuries.

But in a fantasy world, things often take a different turn. Human and related cultures are still using the same swords and armor they used over two milennia ago when it comes to warfare. Tavern gamblers play poker, blackjack and roulette inspired from real-world gambling, when they did not exist in their current forms, if at all, during the Middle Ages. Social and political theories that are more at home in our modern world than in the medieval one pop up everywhere.

Some parts of art and culture will progress, others remain the same. Some aspects of technology never seem to change at all-man never invents the internal combustion engine and never invents gunpowder. Whatever happens, he and the other races will still be swinging swords and favoring sorcery over science.

To me, this is all good; I make no excusees whatsoever for having such anomalies in my games. But how do you as a worldbuilder justify having mercenaries play the equivalent of Texas Hold 'Em when they're dressed in plate mail and carry around broadswords? How do you justify that none of the highly intelligent and advanced cultures in your world has ever discovered gunpowder? How do you justify that man cannot invent a car or a submarine to save his life, and is forced to rely on grunt labor, whether his own or that of an animal, to get his work done?

I justify them in part by the fact that oil, coal and the like, and resources most necessary to provide the combustion needed to provoke industrialization and gunpowder, are either in too short supply to be able to be used on a mass scale, or they're being used by nonhuman races who have better things to do with it than embark on harebrained schemes of inventing-most notably, using it to stoke their forges, burn trolls and black puddings, or do other conventional things that people in a D&D world use fire for.

Remember, in our real world mankind never had to compete with another race for the use of these resources. If we did, chances are our competition would get control of at least some of those resources and use them for other things that we have no interest in. The presence of nonhuman races in the gameworld opens up all sorts of possibilities for explaining why some humans are still organized into Dark Age-like tribes, while others might be organized into city-states similar to those of Renaissance Italy, all while sharing the same continent.

Also, I have no objection with tinkering with the laws of science to achieve the desired results. Remember, when you cast fireballs and lightning bolts, you're basically creating energy out of nothing, which violates the basic laws of thermodynamics. If we can get away with that, I think we can get away with making gunpowder simply too explosive, reactive and dangerous to use properly. If gunpowder is too dangerous, no one will ever experiment with it, and guns are never invented.

Some might say that having social or religious restrictions might work, but that doesn't prevent "freethinkers" and subversives from still experimenting on these things anyway, and gaining followers. Of course, when the gunpowder is simply too dangerous, too deadly and tragic to use properly, these "freethinkers" are not contributing to the progress of man; they're simply a bunch of destructive nutcases who richly deserve the Darwin Awards they're going to receive.

Thoughts?


First...real, is not fantasy. How things progressed in the real world, is in its own way, an accident. Things built upon themselves in such away that now, we think that to be the only way that science, religion, or w/e have to grow, or ever had a choice to grow and change over any period of time. That, since things are the way they are, they never could've been any other way. That is simply not the case. One thing does not always beget another. Just because you have gunpowder, doesn't mean you leap to muskets...and then on and on till we have Wark Hawk missles today, that simply isnt true. Now, about the games like Poker or w/e, that is simply a lack in the DM's creative pool; but that doesn't mean he or she is a bad DM. He could've called it something else, and it would've been the same.

Also, you must understand, that clothing, or arms, or language....don't set a certain level of social growth. Think where we'd be if the Dark Ages hadn't happened? Would everything have happened the same, or would different roads bring us to mirror like, or even strangely closes aspects of our life today, yet till be differnt.

And, in warfar, there is always a loop. Think about it today, we are going back to wearing armor, and for many years. WWI, and even WW2 ther was no armor wore by soliders...today that's not the case. So perhaps having swords return, or knights with riffles isn't so strange.


My question to you is, how much do you know of our own history? How many times were advances tecnologies lost, then refound over and over again? How many differnt times in history were there things, which today, are considered common, but back then, were advanced?

You must also consider this. IF in a magial world...who cares about coal, or oil? Your WILL is a fule that can't run out, your race lives for hundreds if not thousands of years? Need drives change, but if there is little need for change...wouldn't there be lilttle change? THink of the elves...why would they evolve...why would they care for things that really should only matter to humans? Humans need to better their lives, not elves. Men need to over come the world, while elves, and other magical-born races simply bend the world to them.

You brought up gunpowder, but did you know that it was first discovered in asia? My question to you is, why didn't asia just take over? Most people think that power leads to corruption first, but perhaps, once long ago, that wasn't such...and perhaps thats why it isn't that way in fanntasy games unless the DM sees fit to make it so.



OH, and about Fire balls breaking laws of science...that isn't true. Creatiing a fire ball, if put into a scientific pattern of logic could be done many ways. Say, the caster sucked out all the heat energy from the fire in the room, and drew it into the air around his hand. Once there, he manipulated the amount of oxygen within the area so that it was more likely to become flameable. With this done, the caster then sped the air pressure around his hand to the point that enough friction was created so that the heat energy, and the overdosed level of oxygen created a flame. One lit, the caster then lowered the level of oxygen so that the flame continued to burn, but didn't burn out or blow up. With this, the caster would be able to move this fire through the air, chaning and bending the laws of science to make it so that fire had the right settings to burn. And, if the caster was able to do this, it could be assumed that while he was doing this, he was also manipulation the air, so that the right amount of gasses were avaliable so that the fire continued to have something to feed upon.


Transfering energy, from one form into another isn't fantsay, is science on a level that we can't do yet, but that doesn't mean it couldn't be done this way.

What about being invisiable: the caster simply bent light around his body so that those trying to see him wouldn't. Now, since light wasn't hitting him, he wouldn't be able to see at all while the spell was in effect, but he wouldn't be seen by those looking for him. Now to make it so that he caster could see Xray, or inferred might take the ability to change biology so that the eye could process the light, and send the info to the brain, but if the caster could, there is no reaason that he could'nt do those things either. (but with Xray, the caster might give off a little radiation, but that too could be changed, or put safely into another form of energy to be reabsorbed into reality.)

What about shields: bending spacial rifts in pockets of gravity so that the energy within an oncomming missle was slowed, or stopped. The energy was returned back into potential energy, no longer kenetic.

Same thing with floating, or flying: bending the earth's hold on you with gravity, by mastering this, the caster would be able to fly.

Most everything fantasy can be explained if you think about it, and take the time too do some reading.


game on.
 

Lord Tirian said:
And our science is not very exact in such a world. Do you *really* think people discover thermodynamics in a world, where energy is permanently created/destroyed/whatever, ditto with matter?

Biology is complete screwed up with Regeneration, Fast Healing, cure X wounds spells, and polymorph.

And the list goes on. And the people in a fantasy setting have absolutely no idea that "magic" is different from the "rest of reality", only a dispel magic or Antimagic Aura can distinguish between magic and non-magic stuff.

And now look at the great minds of our reality: They're either great philosophers (high Wisdom) or great scientists (high Intelligence).

If they're seeing something like magic, their mind would be ablaze with interest... hell, they can shape reality, instead of studying it! I.e. Plato is far more likely to end up as a cleric of the concept of Truth and Knowledge, than as a philosopher. And Newton would probably end up as a Transmuter or Diviner.

But then, you now, why there's Reverse Gravity: To keep the pesky apples from falling on your hand (and to make physics wonky).

And you see named spells in D&D, like Mordenkainen's X - that's just like Newton's Laws of Gravity. Same concept, but different outcome, due to different world.


You can explain almost everything in D&D. You just have to know the science, and where it may be one day when we ourselves are able to do such things.

Regeneration is already being done in medical labs; and healing is only determined by the bodies ability to react to damage, if certain genes or other factors were natural inhanced, or uped with medicen, then such things would beable to take effect.

Polymorph is a bit diff, but things in nature do it all the time; and its not hard to guess that there could be potiential ways that we ourselves could change our color, shape, and even sex since these aspects are changed naturaly in some creatures within our own enviroment. We hold those genes within us, perhaps one day we will know how to use them.


Also, energy is never created in D&D, perhaps it says CREATED in the book, but what we are talking about his the tec reason, the explanation for it. there for, if the creators of D&D were to go back and write the reasons for their spells in a more scientific reason, the game would become complex and difficult to reason. So, energy is not really created by the caster, the caster simply knows how to change, or alter the existing energies within the area to gain the desired effect. Also, it is never destoyed, simply removed or put back into its natural states. Same with matter.


With matter, say you wanted to create a staff. Well, what is a staff made up of. Wood, and the other lower base chemicals within it. But, if you were able to draw out bits and pieces, on the attomic level from the things around you, change or switch what parts of the elements you didn't need, into things that suited you, and this could all be done in a few min, then wouldn't the ability to make a staff seem rather easy. THink about all the elements that are around you right now, in your room. All the metals, and carbon, oxygen, so on an so on.....it can be done.
 

Imp said:
The current era features physical/chemical technology at its peak to date, with the crafting of magical constructs and engines at an advanced and relatively common (though definitely sub-Eberron) level, and gunpowder use at nearly Renaissance levels, but magic has otherwise mostly receded, and the power of the gods has waned greatly.
We should compare notes, my friend. My setting is similar, yet slightly different.
 

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