I did it and the first thing I found,I had to consider, was the presene of magic. Why would someone invent gunpowder, if it was possible to invent magically drive repeating crossbows.
Well, there are reasons (for example to get rid of magic), but wouldn't the creation of the gun/muskeete/arquebuse lead to an armsrace of sorts between technology and magic?
On the other hand, inventions are most plenty where the people got leisure and resources to invent , i.e. if there is magic, it will solve some of the daily problems (e.g. some epedimies can be avoided etc.) that this will spawn leisure and inventions.
take for example street lighting: it helps to prevent some crimes, make possible more work at later times and the the people will start to reate a nightlife. On Earth, it is/was rather difficult, to create street-illumination that was reliable, but with magi you just have to cast sveral continual light-spells and have a raher efficient system. At least richer parts of a city will go for something like this.
OK, the streetlights are rather old, but few consider the implications.
For mypart, the amount of magic, most campaigns seem to consider to be normal, should spark a life-style very different from medieval.
Well, there are reasons (for example to get rid of magic), but wouldn't the creation of the gun/muskeete/arquebuse lead to an armsrace of sorts between technology and magic?
On the other hand, inventions are most plenty where the people got leisure and resources to invent , i.e. if there is magic, it will solve some of the daily problems (e.g. some epedimies can be avoided etc.) that this will spawn leisure and inventions.
take for example street lighting: it helps to prevent some crimes, make possible more work at later times and the the people will start to reate a nightlife. On Earth, it is/was rather difficult, to create street-illumination that was reliable, but with magi you just have to cast sveral continual light-spells and have a raher efficient system. At least richer parts of a city will go for something like this.
OK, the streetlights are rather old, but few consider the implications.
For mypart, the amount of magic, most campaigns seem to consider to be normal, should spark a life-style very different from medieval.