Hawke
Explorer
Initial world outline - big empires for the most part, the players live in a kingdom run by Eladrin who are essentially the upper class/caste and all other races present are the lowly farmers. Eladrin castles and cities are strict and segregated - you wont see other races there. The countryside is dotted with cities of the common workers and each may have a small regiment of Eladrin soldiers w/ Warforged brutes to keep the peace and ensure that the taxes are paid.
The big issue of the day is alcohol and prohibition. To ensure high productivity, the Eladrin rulers have outlawed alcohol. So the players during heroic tier will take on the role as local heroes... one part one runner, one part robin hood. They'll be good characters fighting against an oppressive government and dealing with a seedy underworld. They'll be loved by some for the alcohol part, and loved by most for the poking their rulers, though hated by some locals who've embraced the prohibition mantle.
So here are some things I'd love some help with:
1) Rules for running a rum smuggling business - I'd like some kind of nice macro resource management thing that they can run on the side to consider that 95% of the business isn't very eventful and only run the encounters for eventful stuff.
2) The alcohol itself- any cool names? What about effects for being drunk? Seems to me that dealing with others and gaining their trust will involve some drinking skill challenges and such. I'd like known drinking effects of the moonshine so that if there's an ambush after each character has had several shots they'll be hindered a bit (but not too crazy, just enough to make it fun)
And finally, is there anything similar I can look to for thoughts or ideas? My brother has the FRCS so if any specific region in there might be a good "setting" for this (though it will not be an FR campaign) or any other suggestions for source material would be greatly appreciated.
Edit: I'm looking for a player-available god that may be on the side of the rulers and their stance against alcohol that will stand as a non-rulers problem for the players. Any suggestions?
The big issue of the day is alcohol and prohibition. To ensure high productivity, the Eladrin rulers have outlawed alcohol. So the players during heroic tier will take on the role as local heroes... one part one runner, one part robin hood. They'll be good characters fighting against an oppressive government and dealing with a seedy underworld. They'll be loved by some for the alcohol part, and loved by most for the poking their rulers, though hated by some locals who've embraced the prohibition mantle.
So here are some things I'd love some help with:
1) Rules for running a rum smuggling business - I'd like some kind of nice macro resource management thing that they can run on the side to consider that 95% of the business isn't very eventful and only run the encounters for eventful stuff.
2) The alcohol itself- any cool names? What about effects for being drunk? Seems to me that dealing with others and gaining their trust will involve some drinking skill challenges and such. I'd like known drinking effects of the moonshine so that if there's an ambush after each character has had several shots they'll be hindered a bit (but not too crazy, just enough to make it fun)
And finally, is there anything similar I can look to for thoughts or ideas? My brother has the FRCS so if any specific region in there might be a good "setting" for this (though it will not be an FR campaign) or any other suggestions for source material would be greatly appreciated.
Edit: I'm looking for a player-available god that may be on the side of the rulers and their stance against alcohol that will stand as a non-rulers problem for the players. Any suggestions?
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