Agamon
Adventurer
Silly MnM initiative rules. I'd rather just use the 3.5 rules. You can delay until the end of the round. At that point, you lose your turn and automatically refocus your next round's turn to the top of the order. You can then delay to whatever point you like. You get a bit of versatility, but you lose an action. Works for me, and allows for better teamwork (and what is this game, if not about teamwork?).
Edit: And now that I think of it, you don't have to have the same initiative to assist each other. Tyroc can assist Misha easily, they're right beside each other in the order. And even if they weren't, it wouldn't matter. One does the assist, the other one does the action when his turn comes. Doesn't matter if it's in different rounds.
Edit: And now that I think of it, you don't have to have the same initiative to assist each other. Tyroc can assist Misha easily, they're right beside each other in the order. And even if they weren't, it wouldn't matter. One does the assist, the other one does the action when his turn comes. Doesn't matter if it's in different rounds.
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