Project Daedalus OOC Thread II

Silly MnM initiative rules. I'd rather just use the 3.5 rules. You can delay until the end of the round. At that point, you lose your turn and automatically refocus your next round's turn to the top of the order. You can then delay to whatever point you like. You get a bit of versatility, but you lose an action. Works for me, and allows for better teamwork (and what is this game, if not about teamwork?).

Edit: And now that I think of it, you don't have to have the same initiative to assist each other. Tyroc can assist Misha easily, they're right beside each other in the order. And even if they weren't, it wouldn't matter. One does the assist, the other one does the action when his turn comes. Doesn't matter if it's in different rounds.
 
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While disabled. That's not just hurt, that's "terribly injured." Walking around while about to keel over where any exertion moves you to a dying condition is odd enough; giving a press conference with a wound of that level, you're bound to end up passing out or spitting blood all over those you're talking to or worse.
 
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Yeah, if his condition was important, and he wasn't surrounded by medical people that could help him, he'd probably collapse, but I like to give players the benefit of the doubt when it comes to the RP part of the game.
 

Heh, looks like I cross-posted with Mimic and Elementor. It's not really a epicenter, just where he started his rampage, albeit as a normal sized person(though still super-strong by baseline standards).
 

On the Aerodyne
It only takes moments to reach your destination. The street has been closed off and the area evacuated, so landing is not much of a problem. As the group exits the aerodyne, they notice that this section of the city is not nearly as badly damaged as where they were. In fact, the diner where it started looks like it only has some smashed furniture, a broken window and a hole in one of the walls.

"Well, no rubble to worry about here," Neutron says, looking around. "So, what are we looking for?"
I was a bit confused why we needed to take the Aerodyne to cross downtown Baltimore to start with, then I read the last part and was very confused. We aren't there looking for clues. In fact, we weren't heading for any diner. We were heading to the area he previously devastated then leapt out of.

Things look like they've gone from bad to worse. A camera pans throughout an area that looksl ike an enormous bomb had hit it. The destruction seems to be rather widespread. It'd be surprising if there weren't a whole lot of injured and likely some deaths, though there seems little to report on that yet. The picture doesn't show the huge elite or any of AF, only emergency workers can be seen moving quickly throughout the carnage. You soon find out that this is because the battle moved several blocks away when the unknown elite lept away from the battle into a not-yet-fully-evacuated part of the city.
Plumes of smoke can be seen from the vacinty of Baltimore before the city itself comes into view. Relatively speaking, much of city remains undamaged, but the downtown core is very much the disaster area you've seen on the news.
Now, if he did no significant damage to the part of downtown we needed to fly to, then we wouldn't have gone. There would be zero need for us to go and we'd have stayed put and helped with S&R there. So either things are as bad as they seemed and there is a significant need for S&R in the area he leapt out of, or we'll need to go back and edit posts so we don't go anywhere. I mean, if the Aerodyne suddenly started going away from all the damage, the collapsed buildings and trapped people, I'd have demanded to put down immediately, or flew out of the thing myself.
 
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Oh...you said you were headed back to the diner. There are multiple spots that he's caused destruction. The first is near the diner. The collateral damage there is relatively minimal. This is where AF first found him, and took care of him rather quickly. He was then cuffed and loaded for transport.

The second is about 4 blocks away, where he escaped the transport. A lot of damage was caused there, AF took him down again, this time requiring much more effort and causing quite a bit of structural damage. Like with you guys, he didn't stay down long that time. They fought some more there before he lept away. He made a couple leaps actually in between there and when you guys got there.

So when you said you wanted to go back to where it started, I figured it was to have a look around. If you just want to go to another area with a lot of collateral damage, no problem, I'll just retcon my post. Sorry about the confusion.
 

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