Hi all!
For a while I have been contemplating two options to enhance my battlemaps.
In one hand there is the projected map where electronic maps are projected on the table by means of a beamer. Examples of this can be found here
In the other hand I am thinking of brining dungeons and other terrain to life with models such as dungeon walls, doors, rocks, trees, etc.
In this case I am thinking of casting things with Hirst Arts mold. Examples of this can be found in this thread and more info on constructing dungeon object with casted blocks is found here.
I've made a short list of cons and pros for each option:
Projection
Pro's:
-Works faster during play.
-No limitation on types of terrain
-It's also possible to use nice and easy templates for spells and such (e.g. a fireball)
Con's:
-High set up cost
-Editing maps for adventures remains time consuming for each new map (masking secret doors, scaling the map to the right scale, etc).
-The rig is somewhat fixed to one location (can't easily take it with you and set it up at a friend’s place)
-Requires the use of a computer/laptop at the table (this is a con for me personally)
Terrain objects
Pro's
-Terrain objects speak more to the imagination since it's in 3D!
-Once a good set of objects are present it requires little work (apart from an occasional unique new piece)
Relatively cheap
Con's
-The available terrain limits the map (e.g. of you don't have a round wall you can't use a round tower)
-A lot of initial work (creating the objects)
-Still delays play (setting up objects as the map grows)
So what would be your personal favorite and why?
Also, if you have other con's and pro's that I can take in to the equation i'd be happy to hear them!
Regards,
B4cchus
For a while I have been contemplating two options to enhance my battlemaps.
In one hand there is the projected map where electronic maps are projected on the table by means of a beamer. Examples of this can be found here
In the other hand I am thinking of brining dungeons and other terrain to life with models such as dungeon walls, doors, rocks, trees, etc.
In this case I am thinking of casting things with Hirst Arts mold. Examples of this can be found in this thread and more info on constructing dungeon object with casted blocks is found here.
I've made a short list of cons and pros for each option:
Projection
Pro's:
-Works faster during play.
-No limitation on types of terrain
-It's also possible to use nice and easy templates for spells and such (e.g. a fireball)
Con's:
-High set up cost
-Editing maps for adventures remains time consuming for each new map (masking secret doors, scaling the map to the right scale, etc).
-The rig is somewhat fixed to one location (can't easily take it with you and set it up at a friend’s place)
-Requires the use of a computer/laptop at the table (this is a con for me personally)
Terrain objects
Pro's
-Terrain objects speak more to the imagination since it's in 3D!
-Once a good set of objects are present it requires little work (apart from an occasional unique new piece)
Relatively cheap
Con's
-The available terrain limits the map (e.g. of you don't have a round wall you can't use a round tower)
-A lot of initial work (creating the objects)
-Still delays play (setting up objects as the map grows)
So what would be your personal favorite and why?
Also, if you have other con's and pro's that I can take in to the equation i'd be happy to hear them!
Regards,
B4cchus