Proper wondrous items

Borthos

First Post
So...I'm DMing a game of a bunch of noobs and semi-noobs on saturday. it's a level 4 one shot and I was thinking of letting them all get a low level wondrous item. the group (AFAIK) currently consists of a Rogue and a Ranger. The other two do not have books or access to them so they will be making characters on Saturday. I need ideas for a wondrous item to give them. I'm not very good at it.

For the two I know, I'm thinking of:
Rogue: Cloak of elvenkind
Ranger: lesser Bracers of archery

I need ideas for every other class in the PHB 1 if you guys don't mind. And any other idea for the ones i got
 

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Sorcerer: Cloak of Charisma
Wizard: Headband of Intellect
Bard: Rod of Wonder
Cleric: Periapt of Wisdom
Druid: Pearl of Power II
Fighter: Gauntlets of Ogre Strength
Barbarian: Amulet of Health
Monk: Bracers of Armor
 



I could give that to the fighter and see what happens or give it to the mage and let him have an abrupt jaunt on a swift command
 

Some other suggestions, not necessarily by class. I tried to keep them to the "interesting and obviously magical" type effect, so that the noobs get hooked on the COOL! factor.

- Horn of blasting.
- Rope of climbing.
- Quall's feather token.
- Necklace of fireballs.
- Figurines of wondrous power.
- Gem of brightness.
- Pipes of the sewers
- Bag of useless crap...I mean Bag of tricks.
- Robe of uselesss....ummm...useful items.
- Decanter of endless water.
 


Bracers of Entangling Blast (MiC); they make a spell or spell like ability you cast do 1/2 dmg, but damaged creatures are auto-entangled for 1d3 rounds and they take extra dmg while entangled equal to the spell/ability level. The dmg is of the same type it normally does. 3x/day.

Weap/Armor crystals are good too.
 

bag of holding I
neckalce of fire balls II


those are the fun/usefull ones right off the top of my head
gauntlest of ogre power are usefull too, but id rather have a magical weapon than an item

+1 flaming longsword...when arent they good? (or frost or shocking [or corrosive if you have magic item compendium])

wands of cure light (or cure moderate) are nice too

if I was gonna play in your group, id bring a 4th level half-orc fighter who uses a greatsword and a buckler in melee, if I wanted any low level item, +1 greatsowrd and a +1 buckler

think like that, think what will help them the most...that being said, the more you help them in the start, the more you can mess with them in the end, throw harder stuff at them, thats what my group does

we all have higher scores (as in we reroll 1s and 2s, some call it cheating, we call it playing people who live) but that means we fight more powerful monsters and more of them...

so give them what is reasonable
THEN PUNCH THEM IN THE FACE
 

bag of holding I
neckalce of fire balls II


those are the fun/usefull ones right off the top of my head
gauntlest of ogre power are usefull too, but id rather have a magical weapon than an item

+1 flaming longsword...when arent they good? (or frost or shocking [or corrosive if you have magic item compendium])

wands of cure light (or cure moderate) are nice too

if I was gonna play in your group, id bring a 4th level half-orc fighter who uses a greatsword and a buckler in melee, if I wanted any low level item, +1 greatsowrd and a +1 buckler

think like that, think what will help them the most...that being said, the more you help them in the start, the more you can mess with them in the end, throw harder stuff at them, thats what my group does

we all have higher scores (as in we reroll 1s and 2s, some call it cheating, we call it playing people who live) but that means we fight more powerful monsters and more of them...

so give them what is reasonable
THEN PUNCH THEM IN THE FACE

I ended up giving them a necklace of fireballs type 1, a horn of blasting, and they randomly rolled a chime of opening. Lucky them. I also let them get an enchantment on their weapons of choice. they chose a flaming heavy mace, frost longbow, and keen elven thinblade. The problem with this party and "PUNCHING THEM IN THE FACE!" (lol, btw) is that they only have 3 players: Cleric, archer ranger, rogue; so they have a bit of an issue in combat. the cleric is limited to healing almost every turn, so i let him have a wand of CLW, and the rogue bought one too. We're having issues finding a fourth and I want them to have options in combat that they wouldn't otherwise have, as For some reason my dice hate the ranger.

Oh and I also let them reroll 1s and 2s in Character Creation

Oh forgot to mention the Bracers of armor +1 most of them got.
 
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