I hope no one is too upset with this proposal, and I'm not really well versed in making such things.
But I found myself thinking, after looking at the Learner PrC, about how I'd love to play one. Then I remembered some of the calculations and how long it takes players to gain levels in general.
I won't propose increasing time experience, because that seems contrary to D&D, where you are supposed to be rewarded for particupation, but maybe a 25% to 100% increase in monster experience or the like could be instated, so that players can actually anticipate possibly seeing their characters progressing a bit more levelwise towards any PrC goals they may have within the next decade.
If no one agrees with me, that's okay, but I felt that it should be discussed a bit. Apologies if I needed some form of math behind the proposal, for at the moment, I have none.
But I found myself thinking, after looking at the Learner PrC, about how I'd love to play one. Then I remembered some of the calculations and how long it takes players to gain levels in general.
I won't propose increasing time experience, because that seems contrary to D&D, where you are supposed to be rewarded for particupation, but maybe a 25% to 100% increase in monster experience or the like could be instated, so that players can actually anticipate possibly seeing their characters progressing a bit more levelwise towards any PrC goals they may have within the next decade.
If no one agrees with me, that's okay, but I felt that it should be discussed a bit. Apologies if I needed some form of math behind the proposal, for at the moment, I have none.
). Learner is a hideous abomination, incidentally, that was only approved because the judges of the time were worn down by GnomeWorks' persistence, after 2 years (!) of discussion. At least, that's how I heard it. It suffers from a conceptual problem in that its list of learnable abilities covers only SRD monsters, whereas many adventures use creatures from MM II-V, or other sources.