As was helpfully pointed out in the thread you linked, -6 OoI at lvl 11 requires gimping your character or the use of a Daily item power. Ruling that the Spider familiar affects the save penalty on anything besides Slow and Immobilize conditions is just poor logic on the part of the DM. In the same way, ruling that Earthroot staff applies a save penalty to the Unconcious condition of Sleep, the Helpless condition of Face of Death or the Stun of Prismatic Spray is pretty cheesy.
If the DMs are set on parsing powers with the most liberal mindset possible, you can ban all you want and the game will still be broken.
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If the DMs are set on parsing powers with the most liberal mindset possible, you can ban all you want and the game will still be broken.
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MC Invoker is a better option than MC Swordmage, but only because of Demand Justice. The save penalty remains the same because you're simply trading Fate-Spurned Foe for a always-on -2 to saves Aura 5. And yes, you're totally right about the elite vs. solo... my bad.Hurm...multi-class Invoker and take the Hammer of Wrath PP for another -2
If you're worried you're penalty isn't strong enough for a true lock down you could pick up Demand Justice from the Invoker while you're at it, just in case.
Also Elites only get +2 to saving throws, Solos get +5.
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