Lord Sessadore
Explorer
Forked from: Leveling and Items
There seems to be a bit of consensus that this is a good idea, so we might as well look at adopting it officially.
Now, the main question before a proposal is formally written is how to determine the increase in wealth a character is supposed to experience over the course of a level, so that we can determine how much time gold is given per month.
I'm personally a fan of ignoring magic items and just looking at the monetary parcels for a level, and leaving the main magic item dispensation to DMs. However, there are other ways we can do this, and I know not everyone is a fan of ignoring the magic item parcels. Discuss.
covaithe said:About how to actually accomplish giving more treasure, I have two ideas.
First, time gold. Part of the problem with the disparity between XP and treasure awards is that DMs are constantly forgetting to factor in time XP in their treasure plans. Also, time XP isn't easily predictable in advance, and DMs also consistently underestimate how long their game is going to take in calendar time. But DMs are pretty good at calculating treasure packets for the actual encounters in their games. So, if were were to award gold along with XP for calendar time spent adventuring, it would go a long way towards fixing the balance. Time xp is basically 1/12 of a level per calendar month, so we could calculate time gold that way, too. E.g., the difference in expected wealth between level 10 and 11 is 19900g, so each month of play for a level 10 character would earn them 1658.33g. We'd have to adjust a bit at low levels, since the curve gets strange there, but it's doable.
Thematically, the idea is that, contrary to appearances, adventurers don't spend their downtime between adventures just sitting on their butts drinking, they do odd jobs. Cleaning rats out of the cellar, cleaning skeletons out of old tombs, cleaning excess gold out of unwary merchants' purses, threatening small children for their lunch money; that sort of thing. For this, they get a steady trickle of xp -- and gold. Time XP is an imperfect model of this sort of thing, but... *shrug*.
There seems to be a bit of consensus that this is a good idea, so we might as well look at adopting it officially.
Now, the main question before a proposal is formally written is how to determine the increase in wealth a character is supposed to experience over the course of a level, so that we can determine how much time gold is given per month.
I'm personally a fan of ignoring magic items and just looking at the monetary parcels for a level, and leaving the main magic item dispensation to DMs. However, there are other ways we can do this, and I know not everyone is a fan of ignoring the magic item parcels. Discuss.
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