I am surely in the minority, but I actually liked the fact that in previous editions of Dungeons and Dragons your character was not uber-powerful at first level and had to be careful when adventuring into dungeons. Made playing a character feel brave because there was real risk of dying. I made up a quick and easy "apprentice level" for anyone who might be interested in starting off a 4e campaign with some not yet heroic tier characters. I still think the characters are more powerful than earlier editions, but they won't be going up against old edition monsters, so I think it will be plenty dangerous.
Anyone think like me that 4e characters starting out so strong is a negative for character background, etc.? Thoughts on my house rule below?
Apprentice (0) Level
Having mastered the basics of your chosen class, you set out to prove yourself a true adventurer, knowing full well the dangers that lie between the title of apprentice and the title of hero.
Racial Traits: All
Class Features: All except for hit points and healing surges, which are both 50% of what they would be at first level.
Ability Scores: Use 20 Point Buy or the Following Array: 16, 14, 12, 12, 10, 10.
Trained Starting Skills: +2 instead of +5.
Feat: No choice of Feat (unless Human or from class feature).
Powers: Choose one at-will power. Choose one encounter power as a daily power.
Equipment: Spend 75gp on equipment, weapons, and armor.
Experience Points Needed for First Level: 750
Anyone think like me that 4e characters starting out so strong is a negative for character background, etc.? Thoughts on my house rule below?
Apprentice (0) Level
Having mastered the basics of your chosen class, you set out to prove yourself a true adventurer, knowing full well the dangers that lie between the title of apprentice and the title of hero.
Racial Traits: All
Class Features: All except for hit points and healing surges, which are both 50% of what they would be at first level.
Ability Scores: Use 20 Point Buy or the Following Array: 16, 14, 12, 12, 10, 10.
Trained Starting Skills: +2 instead of +5.
Feat: No choice of Feat (unless Human or from class feature).
Powers: Choose one at-will power. Choose one encounter power as a daily power.
Equipment: Spend 75gp on equipment, weapons, and armor.
Experience Points Needed for First Level: 750