Proposed Power: Gadgets (from UP)

Hand of Vecna

First Post
As with Device, Gadgets gives you 5 power points per rank to create these items, and you can split your points among multiple Devices, if desired. Changing your Gadget points around is a standard action and lasts until you choose to change them again.

The cost of Gadgets depends on how easily they can be taken away from you.
* If your gadgets are easy to lose (can be taken away with a successful disarm) then the power is 6 points per rank. An example of this would be a single reconfigurable easy-to-lose gadget.
* If they’re hard to lose (can only be taken away from you while you’re helpless), the power is 7 points per rank. Examples of this would be a suit of power armor with lots of variable configurations, or a utility belt-like collection of a near-limitless number of easy-to-lose devices (the individual devices may be easy to lose, but to take them all away would require more than a successful disarm).
 

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Considering 'Gadgets' is just a variable pool version of Device, you might be better off just putting in a proposal for Variable, at which point this becomes superfluous. Even without Variable, you can make a pretty good replacement with just Devices, using Shapeshift as its main power and the appropriate limits. (Since Shapeshift is just Variable with window dressing to begin with)
 


Bront said:
I'm not sure I like the "Standard Action to change" pool.
Variable in general seems pretty powerful compared to other options. I know that now that I see it, it would be a hugely more efficient use of Magus's points on the Magic in the staff to just claim that he has Variable Magic--it's much more powerful than his current ability array because it gives him all magic in existence, and it would cost less.
 

Bront said:
I'm not sure I like the "Standard Action to change" pool.
As was said, it's basically Shapeshift with the Device flaw(s) tacked on. (Actually, it's slower, since per UP Shapeshift is now only a Move action to change.)

And I don't really see a need to put up a proposal for Variable, since several powers based on it (Adaptation, Animal Mimicry, Mimic, Nemesis, and Object Mimicry) are already allowed.
 
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Shapeshift with the device flaw... you could simply buy the shapeshift power with the device power too, you explain that you have a belt of device and you don't even need to make a new approval.

Most power in UP are simple implicit power in the basic book.
 

Velmont said:
Shapeshift with the device flaw... you could simply buy the shapeshift power with the device power too, you explain that you have a belt of device and you don't even need to make a new approval.
True, but I still like being able to call it "Gadgets." Yes, mechanically they're almost exactly the same (though Gadgets doesn't let you shift around ability score points like Shapeshift does), but I feel there is enough of a distinction to warrant a Proposal.

Velmont said:
Most power in UP are simple implicit power in the basic book.
They all are, I believe -- which was kinda the point of UP ;)
 


I see no problem with that power, but before putting my vote, I would like a clear and simple description of the power. Here one, if there is something different, tell me.

Gadget
Effect: Variable
Action: Standard Action
Duration: Continuous
Save: None
Cost: See power description
Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device.

Gadget [7PP/rank]
This can represent one hard to lose device (A multi-function power armor), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utlilty Belt).

Gadget [6PP/rank]
This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn).
 
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