RangerWickett
Legend
Last night's session was an entertaining one, and I'm proud of myself. The group captured a bad guy who was trying to kill them. They interrogated him, tortured him a little, felt like they were in charge. And then the guy slipped out of his bonds, hit them all with a spell that caused wracking pains, stole the plot-important item, and fled.
The group followed, trying to catch the guy, and I'm amused, because he's a big bad villain, and he's equipped with optimal 'recurring bad guy' magic, like teleportation. Unfortunately, while they're attacking him, he fumbles his attempt to planeshift away. Rolls a natural 1, which in the magic system I'm using for the game means that the spell goes awry. The villain is a blood-mage, so he ends up shattering his own limbs and knocking himself unconscious.
The group then proceeds to really beat the crap out of him, charm him up, interrogate the hell out of him, and then kill him. So now the party knows half the secret plot that I was planning to reveal much later, and one of my major bad guys is dead due to a fumble. I could easily have said that the mishap just hurt him a little, since the rules on mishaps are slightly up to GM fiat, but I knew that an escaping villain would be too irritating, so I let him go down.
The group followed, trying to catch the guy, and I'm amused, because he's a big bad villain, and he's equipped with optimal 'recurring bad guy' magic, like teleportation. Unfortunately, while they're attacking him, he fumbles his attempt to planeshift away. Rolls a natural 1, which in the magic system I'm using for the game means that the spell goes awry. The villain is a blood-mage, so he ends up shattering his own limbs and knocking himself unconscious.
The group then proceeds to really beat the crap out of him, charm him up, interrogate the hell out of him, and then kill him. So now the party knows half the secret plot that I was planning to reveal much later, and one of my major bad guys is dead due to a fumble. I could easily have said that the mishap just hurt him a little, since the rules on mishaps are slightly up to GM fiat, but I knew that an escaping villain would be too irritating, so I let him go down.


