Rogue Agent
First Post
It seems the complaint here should not be against the "fluff" of being flung away, but the a "crunch" of the additional damage for slamming into the wall. I would say that is where the "bad DMing" call was made.
Agreed.
There may also be an "edition war" component here: In 4E, there are specific maneuvers that allow you to force movement (like throwing someone across a room). I would generally find it less acceptable to add those kinds of details to other attacks in 4E for exactly the reason you say: You're adding an extra (particularly punitive) mechanical effect as some sort of free power-up.