Vigilance
Explorer
TwistedBishop said:I got the exact opposite impression from the various E3 related podcasts. People were keen on the hardware but the software always garnered a tepid response. Zelda, Metroid, Red Steel, Wii Sports and the orchestra game -- all were griped about either due to poor controls or bad game design. Were there other games getting lots of praise?
I know the guys at gamespot gave Wii high marks at E-3 and are very impressed by X-box marketplace. The only comments I hear about or from Sony are arrogant as hell.
The Wii actually has me intrigued, despite not caring about the weird controller and despite it having the worst name ever.
I actually like party games and a new Zelda is a nice prospect.
Here's a column that's pretty representative of what I've read about the Wii so far:
Legend of Zelda looks very good. Link is grown up and has all his classic toys. The game is quite Wiimote intensive but not quite to the extent some might be hoping. Actions such as aiming the bow and arrow (and other tools, including the boomerang) and fishing are all controlled by the Wiimote. Sword fighting, however, is a bit more traditional. Whipping the nunchuck controller around can unleash special moves such as Link's spin attack or a shield-bashing finishing move, but generally his sword swings are controlled by the push of a button. In the end, this isn't such a bad thing; considering how often Link uses his sword, I'd be developing carpal tunnel syndrome before I completed the second dungeon. Legend of Zelda looks like it's shaping up to be a great game, but you won't be swinging Link's sword yourself.
Red Steel is a different story. The game completely relies on the Wiimote. Guns are aimed and swords are swung with the Wiimote, and even actions such as opening doors require a gentle shake of the nunchuck. The controls are a bit sensitive, but once I got used to them, I was gunning down Yakuza and cutting down kendo trainers with style. The game definitely proves that FPS games can work well on a console; the Wiimote-nunchuck configuration is the first console control scheme I've seen that comes anywhere near the control of a keyboard and mouse.
The Wii has a lot of potential, and I can definitely see the Wiimote taking off. It has a definite learning curve--traditional gamers can look forward to adjusting to the distinctly different control setup--but waving around the nunchucks gives a real sense of action in Wii games and adds a whole new dimension of control. It's not quite to the point of virtual reality, but it's an immersive system that will let gamers feel even closer to the games they play.
http://reviews.cnet.com/4331-12331-6524584.html
And another:
Nintendo: Look, I think Nintendo had a spectacular show, and I had a lot of fun trying out the Wii. That doesn't mean the system's perfect, though. The company had a golden opportunity to pull the rug out from under Sony by announcing a much lower price point, but it lost it. The system, while enjoyable, had some faults. It says something that every Wii kiosk was manned by a Nintendo rep that had to painstakingly explain how to control their respective game. This control method's supposed to be simple? As enjoyable as The Legend of Zelda: Twilight Princess was, I couldn't help but think, "Man, this would be a lot more fun on the GameCube." Kudos to the company for putting on a good show with the DS Lite, though. Its first-party wares completely outshined the rather meager PSP offerings.
http://reviews.cnet.com/4331-12331_7-6526962.html?tag=blog
Chuck
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