Nice analysis; thanks.KarinsDad said:Wizards only get Quicken Spell for spells they have prepped.
Sorcerers do not get Quicken Spell unless they take Arcane Preparation. In that case, they only get Quicken Spell for spells they have prepped.
Psions who take Schism and use it get Quicken Power every round with no prep.
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But, it's worse that that. The Quicken Power feat costs 6 extra PP every time it is used. Schism costs 7 extra PP on round one and then costs no extra PP for every power that you effectively Quicken.
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You may well be correct; in my mind the primary weaknesses of a Psion is that they can't cast many "buff" spells easily on others, which the other major spellcasters can. Assuming that no one changes PCs, and the other major spellcaster keeps with their development plans, my PC will eventually be the only major spellcaster in the party.Nail said:Fair Warning: I think Psionics are poorly balanced with respect to the core rules. Sorcerers have nothing on Psions, and are definately second-rate in comparison.
What's wrong with Astral Contruct? Looking at the CRs breifly, it merely seems more flexible (and easier to use) than the Monster Summoning series.Nail said:That said, the problem psionic powers our group have seen are:
- Astral Construct,
- Dimension Slide (as a move action),
- Ectoplasmic Cocoon (and Mass version),
- Dispelling Buffer, and
- Mind Blank, Personal
There is no Sor/Wiz in our present party, so that's less likely to be an issue.Nail said:I'm sure there are others; these are the ones we've been exposed to. Mostly, fixing is simply a question of raising the power level to the appropriate one....or allowing Sor/Wiz the same kind of power (as spells, of course).
Disintegrate would also work nicely. Or running away, fast (only 30' move while in the sphere). Or getting behind cover (at least against some effects).Nail said:Lately, our party's psionisist has taken (given he can Psychicly Reform himself whenever he finds a better combo for his level) to casting Telekinetic Sphere around himself, then using his burrowing power feat to blast at opponents....and they can't touch him.
Other than trying to Dispel his sphere, his enemies are essentially helpless.![]()
Zimbel said:Nice analysis; thanks.
Psicrystal Containment can also help, here.solates said:Hrmm.
Every time you use a metapsionic effect you also lose your psionic focus, which you can only regain with another concentration check and 1 round lost. A feat does shorten the time it takes to get psionicly refocused to 1 move action.
This is margnially off-topic, but I think that Psionic Meditation should be on most Psions' lists as an important feat to get. I guess it wouldn't be for a Psion who rarely, if ever, uses a focus more than once/combat.solates said:This limits the psion on blowing through the opposition as it were, yes he gets one round where hes doing some major damage but then has to rebalance in the following round.
Note that the energy powers can't do acid.solates said:Of note the various energy powers(energy bolt, burst, ray, cone) are powerful for several reasons.
1. unlike its arcane or divine counterparts the psion can pick from any of the 5 energy bases at the time of casting(arcane or divine casters have to pick up a feat for each element they want to substitute(energy substitution).
2. The actual damage and save dcs go up as the psion levels up indefinately(only very few powers have an actual cap on power expenditures).
3. The act of augmentation does not make the psion lose his psionic focus.
4. You CAN augment and use a metapsionic feat on the same power and at later levels this can get probmatic because of the shear damage involved in some of the lower level spells being used in this way. In general almost all of them start with little to no damage dice, but its dangerous when a psion can generate a burst effect maximized.
Yes, I'd noted that some of the low-level buffs look really nice. Good points on Epic; I doubt I would have thought of those. However, considering our last campaign ended at LV 22, I doubt that Epic issues will be a problem for long.solates said:On a different note the real dangerous powers are the ones that the psion uses on himself for buffs, his armor buffs have no cap, his weapon augmentation buffs also have no cap.
In example a lvl 100 psions lvl 1 armor spell can be boosted by up to 99 power points. And it will provide a hefty 37 armor bonus(I believe--thats from memory).
Not only that but a psion can gain armor, shield, insight, and natural armor bonuses from powers.
Weapon wise a psion can either buff his natural weaponry or an actual weapon in the same manner.
On the other side(arcane and divine) the only way to get a higher armor bonus from a spell is to create an epic spell to do so(expensive in both xp and gold).
In reality its all about the setting. In the original psionic setting(athas) psionics were not an issue because of the lack of magical augmentation running around, you really had to be that tough if you did not have magical armor and weapons.
From the xph you can make a character that without gear of any sort can still kill effectively at any level, with smart power selection and power usage. Likewise if you do run psionics as a player and as a dm you need to recognize this and maybe run a more brutal type world.
TBH though psionics are fairly balanced on the whole with its counterparts, at epic levels there starts to be a gap, but at normal gameplay you will get pretty much the same powerlevel from a psion as a wizard or sorcerer. The only major difference is the psion can heal himself and others.
Anyways i would be more concerned with having a soulblade or psychic warrior in the party more than a psion, a psion is a caster, and casters are squishy
Solates
solates said:The above listed powers are not even on my list of to gets for a psion. Theres other powers that are in effect alot more "fun" and easier on gameplay issues.
Astral constructs for example are fine, if you have them pre-prepared otherwise they bog down gameplay building them.
solates said:The morphic powers I always ignore because in all likely hood if i wanted to be a shapeshifter i would have went into the shifter prestige class. Other than maybe sneaking into somewhere as an item on someone else, or spying as an animal-see limited use.
solates said:TBH though psionics are fairly balanced on the whole with its counterparts, at epic levels there starts to be a gap, but at normal gameplay you will get pretty much the same powerlevel from a psion as a wizard or sorcerer. The only major difference is the psion can heal himself and others.
Anyways i would be more concerned with having a soulblade or psychic warrior in the party more than a psion, a psion is a caster, and casters are squishy![]()
My view is that Time Stop is broken at any level. Specifically, as a LV 18 Sorcerer, I took time stop as my first LV 9 spell. Around the 4th combat (after attaining this level), I decided to see what a combat would be like without using it, since most combats didn't last beyond the Sorcerer's turn. After my turn, when I spent a Mass Haste and some other minor spell, 1 PC died, and numerous PCs were badly hurt. Only one of the opponents was even moderately hurt. Coming to my senses, I went back to using Time Stop and the encounter was over.Enamel_32 said:With temporal acceleration, it can't possibly act as a 9th level spell at lower levels, and that's why I wouldnt say it's broken. With powers, you can scale them as you go up in level. When do you get time stop? Level 17 or 18. When can you use temporal acceleration for 4 rounds? If you include the "normal" round, level 18.
Zimbel said:My view is that Time Stop is broken at any level. Specifically, as a LV 18 Sorcerer, I took time stop as my first LV 9 spell. Around the 4th combat (after attaining this level), I decided to see what a combat would be like without using it, since most combats didn't last beyond the Sorcerer's turn. After my turn, when I spent a Mass Haste and some other minor spell, 1 PC died, and numerous PCs were badly hurt. Only one of the opponents was even moderately hurt. Coming to my senses, I went back to using Time Stop and the encounter was over.
My rough conclusion from that battle is that Time Stop made my PC roughly the power of the entire party.
Put bluntly: The CRs of Astral Construct are too low. Their ACs are too good, their attack routines are too good, their special abilities are too good.Zimbel said:What's wrong with Astral Contruct? Looking at the CRs breifly, it merely seems more flexible (and easier to use) than the Monster Summoning series.
Psions are exceptional at self-buffing. Given even a short amount of time befor ecombat, they can become untouchable. There's only one way through that: Dispel Psionics/Magic.Zimbel said:I gather Dispel Magic is common in your game if you don't like Dispelling Buffer. Frankly, it's come up so rarely in games that I've played that I wouldn't worry about it.
The whole series is trouble. Look at the levels Personal Mind Blank is available, and compare to the Arcane version.Zimbel said:I'm also confused about Personal Mind Blank. Mind Blank is nice, but not phenominal in the games I've played. I'd be much more worried about Psionic Mind Blank, since you can cast it on the entire party.
Both strategies are....sub-optimal, at best. Far more monsters have access to Dispel Magic/Psionics than have Disintegrate.Zimbel said:Disintegrate would also work nicely. Or running away, fast (only 30' move while in the sphere). Or getting behind cover (at least against some effects).