taotad
Explorer
I'm a guy that's happy with the new psionic rules, but would like slightly more emphasis on psionic combat (slightly). Pleeease comment!
Rules Variant: Psionic AoO
Whenever a creature using a psionic power other then attack modes she opens up her mind for other psionic entities to enter. This means that the psionic entity focuses her energy on other things then the possibility for psionic combat, and thus lowers her guard for the short time the manifestation takes.
This short amount of time lets other psionic characters within the range of attack modes (25 feet + 2 feet/2nd lvl) fire a psionic attack with the intention of disrupting the manifestation.
The attacker chooses the attack, and the defender chooses defense; both paying the Power Points needed. If the attack succeeds and does stat damage, the defender must make a Concentration check (DC 15 + power level + ability damage) or loose the manifestation.
Mind Blast takes on a unique role in this variant: From being a cone attack, the mode only gets a target of one, but still can be used anywhere within 60'. The cost of the power does not decrease because of this.
The high cost of raising psionic defenses can be devastating to psionicists, especially when encountering several other psionic beings. To negate this to some degree, I propose using the below optional rule commited by Humanophile:
Variant: Expanded Non-Psionic Buffer
The psionicist can have to spend some enormous amount of PP's maintaining her defences. If your world is heavy with mental power, this rule can lighten the load for psionic-users.
This rule presumes that the only thing distinguishing a psionicist with a Latent (non-psionicist) is when the psionicist is under the effect of psionic powers. When the psionicist manifests a power, and under the duration of that power, the psionicists mental pathways are charged with mental energy, allowing other mental energies to flow more easily within it.
Effectively as long as a psionicist is not engaged in psionic-activity, she enjoys the Non-Psionic Buffer that Latents are born with.
Using the first variant rule forces two psionicists to use psionic combat during an encounter. If one does not, she will have to go on the defensive and risk loosing every power point she owns to fizzled powers.
At first glance this Variant Rule seems to further hindrance the psionicists, and the first glance is right. A psionicist is much more vulnerable when opposing other psionicists and it actually forces them to take the battle into eachothers minds.
I like this idea. It sorta sets the psionicist back into the role as being very special that have lacked in this edition. From being an ordinary spellcaster, this variant makes the psionicist into some dream-stuff.
I can imagine the two psionicists facing eachother for a showdown, and neither uses any other power then attack and defense modes, afraid of loosing their precious PP's. It also explains why psionicists dread to face eachother in mental combat. It's a true game of skills, taking the characters back to raw mental fight, without the learned finesses of their other powers.
Originally posted on wizards board:
boards.wizards.com/rpg/ul...3;t=002125
Rules Variant: Psionic AoO
Whenever a creature using a psionic power other then attack modes she opens up her mind for other psionic entities to enter. This means that the psionic entity focuses her energy on other things then the possibility for psionic combat, and thus lowers her guard for the short time the manifestation takes.
This short amount of time lets other psionic characters within the range of attack modes (25 feet + 2 feet/2nd lvl) fire a psionic attack with the intention of disrupting the manifestation.
The attacker chooses the attack, and the defender chooses defense; both paying the Power Points needed. If the attack succeeds and does stat damage, the defender must make a Concentration check (DC 15 + power level + ability damage) or loose the manifestation.
Mind Blast takes on a unique role in this variant: From being a cone attack, the mode only gets a target of one, but still can be used anywhere within 60'. The cost of the power does not decrease because of this.
The high cost of raising psionic defenses can be devastating to psionicists, especially when encountering several other psionic beings. To negate this to some degree, I propose using the below optional rule commited by Humanophile:
Variant: Expanded Non-Psionic Buffer
The psionicist can have to spend some enormous amount of PP's maintaining her defences. If your world is heavy with mental power, this rule can lighten the load for psionic-users.
This rule presumes that the only thing distinguishing a psionicist with a Latent (non-psionicist) is when the psionicist is under the effect of psionic powers. When the psionicist manifests a power, and under the duration of that power, the psionicists mental pathways are charged with mental energy, allowing other mental energies to flow more easily within it.
Effectively as long as a psionicist is not engaged in psionic-activity, she enjoys the Non-Psionic Buffer that Latents are born with.
Using the first variant rule forces two psionicists to use psionic combat during an encounter. If one does not, she will have to go on the defensive and risk loosing every power point she owns to fizzled powers.
At first glance this Variant Rule seems to further hindrance the psionicists, and the first glance is right. A psionicist is much more vulnerable when opposing other psionicists and it actually forces them to take the battle into eachothers minds.
I like this idea. It sorta sets the psionicist back into the role as being very special that have lacked in this edition. From being an ordinary spellcaster, this variant makes the psionicist into some dream-stuff.
I can imagine the two psionicists facing eachother for a showdown, and neither uses any other power then attack and defense modes, afraid of loosing their precious PP's. It also explains why psionicists dread to face eachother in mental combat. It's a true game of skills, taking the characters back to raw mental fight, without the learned finesses of their other powers.
Originally posted on wizards board:
boards.wizards.com/rpg/ul...3;t=002125
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