cbwjm
Legend
So, seemingly unlike every other player of DnD on the planet, I actually liked the wizard psionic tradition and now that we have the Psi die I'm wondering how that would affect the tradition if the designers had kept it. I'd make the following changes (which might be too powerful but I'm not really worried about balance at the moment).
Psionic Devotion (level 2)
This would be renamed Psionic Talent and explain their basic psionic abilities gained at level 2 including the paragraphs on changing the psi die size and psi replenishment. According to the 3 current subclasses, all of the abilities gained here should reference the psionic talent die. I would grant all 3 cantrips to the wizard requiring them to roll the psionic talent die each time they are used rather giving them the actual cantrips, that is, they can activate any of the 3 abilities listed only through Psionic Talent unless they choose the spells normally as one of their class cantrips. I'd change the spells to be something similar to:
Thought Travel is just an upgrade to Thought Form. Thought Form itself would require the wizard to reduce their Psi Die by one size each time it is used rather than having a number of uses per day equal to their Intelligence modifier.
Mental Discipline (level 10)
Add dominate person, scrying, and telekinesis to your spellbook. You can reduce your Psi Die by one size to cast either of these spells without preparation, components, and without expending a spell slot.
Empowered Psionics (level 10)
This allows the wizard to add their intelligence modifier to wizard spells which deal force or psychic damage. Although tempted to leave this as is, I want the tradition to be constantly able to interact with the Psi Die so I'd probably change it to something similar to the sorcerer's Psychic Strike level 6 ability. Rather than being able to add the psychic damage to any spell as the sorcerer does, it still only enhances wizard spells that deal psychic or force damage.
As an aside, I'd also turn the suggested spells for the psionic wizard into a psionic school of magic (a school of effect in 2e parlance).
Let me know what you think and, if you liked the original arcane tradition, what possible changes you would make to it.
Psionic Devotion (level 2)
This would be renamed Psionic Talent and explain their basic psionic abilities gained at level 2 including the paragraphs on changing the psi die size and psi replenishment. According to the 3 current subclasses, all of the abilities gained here should reference the psionic talent die. I would grant all 3 cantrips to the wizard requiring them to roll the psionic talent die each time they are used rather giving them the actual cantrips, that is, they can activate any of the 3 abilities listed only through Psionic Talent unless they choose the spells normally as one of their class cantrips. I'd change the spells to be something similar to:
- Friends. When the spell ends the target doesn't become hostile to you for a number of minutes equal to the roll on the Psi Die.
- Mage Hand. In addition to the hand being invisible and only requiring a bonus action to control, the range is extended by 5 feet x the Psi Die roll (optionally, the amount it can lift is increased by 5 pounds x the Psi Die roll)
- Message. Honestly, I'd probably just steal the sorcerer telepathic ability.
Thought Travel is just an upgrade to Thought Form. Thought Form itself would require the wizard to reduce their Psi Die by one size each time it is used rather than having a number of uses per day equal to their Intelligence modifier.
Mental Discipline (level 10)
Add dominate person, scrying, and telekinesis to your spellbook. You can reduce your Psi Die by one size to cast either of these spells without preparation, components, and without expending a spell slot.
Empowered Psionics (level 10)
This allows the wizard to add their intelligence modifier to wizard spells which deal force or psychic damage. Although tempted to leave this as is, I want the tradition to be constantly able to interact with the Psi Die so I'd probably change it to something similar to the sorcerer's Psychic Strike level 6 ability. Rather than being able to add the psychic damage to any spell as the sorcerer does, it still only enhances wizard spells that deal psychic or force damage.
As an aside, I'd also turn the suggested spells for the psionic wizard into a psionic school of magic (a school of effect in 2e parlance).
Let me know what you think and, if you liked the original arcane tradition, what possible changes you would make to it.